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#11 |
The Magister
![]() Join Date: May 11, 2003
Location: Canada
Age: 44
Posts: 112
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Luvian, i take it when u say Big inventory u are referring to the backpack??
i will try this and see what happens thanku. |
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#12 |
The Magister
![]() Join Date: October 16, 2002
Location: SULDANESSELLAR
Age: 38
Posts: 139
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y bother gettin a familiar? its useless anyway. u see, wen it dies, u lose life points. theyre not good for anythin, really
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#13 |
Baaz Draconian
![]() Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
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Familiar boosts your hp a little, and its sometimes fun to chat with it [img]smile.gif[/img]
The hp boost is relevant for low-level fighter or mage of any level. 200+ hp barb would not notice the +10 hp anyway [img]smile.gif[/img]
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En taro Adun!<br />En taro, mighty Tassadar! |
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#14 | |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Quote:
But when he is reduced to 7HP, he is happy to have it (he is happy to have cheated ![]() And truly, why wouldn't other classes be able to have familiars? Or an animal companion? Or a baby dragon that hatched from the silver dragon's egg?
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#15 |
Baaz Draconian
![]() Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
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Having been reduced to 7 hp, barb would be dead the next second - a thing that can reduce the barb to 7 hp from 200 would almost surely be able to finish him.
And if you want to play without failure at every battle, get q2, open the console and type 'god' [img]smile.gif[/img] Roleplay from now on [img]smile.gif[/img]
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En taro Adun!<br />En taro, mighty Tassadar! |
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#16 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Let me rephrase it:
If, after a long battle, our barbarian wins, but with only seven hit points left, he would be glad he had that boost of ten hit points. Okay? ![]()
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#17 |
Baaz Draconian
![]() Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
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Yuo claim that those 7hp may save a barb's life (although very unlikely). I say that if his tactic is so poor that he managed to win the battle with only 7 hp left => 'Jennifer Lost The War' [img]smile.gif[/img] Do not hope that you will have enough hp for every single fight [img]smile.gif[/img] Just learn to play better. Such a victory is a defeat IMHO.
If you want to win everytime - why cheat on such a minor scale?? Do the q2 thingie [img]smile.gif[/img] You can even roleplay to the full extent of your fantasy [img]smile.gif[/img] Bow before a Gladiator before killing him [img]smile.gif[/img] And a similar case was described here some months ago: After a tough fight, Jaheira had her only 1 hp left. The party entered Docks Districs and Habib appeared [img]smile.gif[/img] Scoring a critical, he finally killed poor Jaheira.... **it happens!
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En taro Adun!<br />En taro, mighty Tassadar! |
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#18 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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To put a dent in your argument, if Jaheira had the ability to cast FF, she would have 13HP instead of 1HP! Habid would have never stood a chance.
![]() The moral is... more HP never hurts, be you be a Mage or a Barbarian. ![]() Saying that it is poor tactics to have little HP after a battle is ludicrous. A battle won, is a battle won. It is unreasonable to expect that a person can be fully-buffed all the time, and unexpected twists can happen in a fight. I would only say a person's tactics is poor if it is obvious that he/she did not put any thought into his/her battle. |
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#19 |
Baaz Draconian
![]() Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
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The Jaheira/Habib thing was all about showing that **it happens, and the game is a question of luck most of the time (what if Habib didn't score a critical?)
And what if Jaheira had 1hp and was still killed already having cast Find Familiar? And count the number of times you, Dundee, are left with 3.5% of your hp after a fight? Lotsa? I don't think so. Here comes my improved saying: GENERALLY 10 hp boost is irrelevant for fighters, and mages are already dead (most of the time... providing you have semi-smart enemies) if they start loosing hps [img]smile.gif[/img] Since all the game is run by numerous dies, you have a chance (a small one) that the Familiar boost hps are useful. You even have a chance of not recieving a single point of damage in the final battle [img]smile.gif[/img] And you have a chance of seeing a dinosaur the next time you go outdoors or look out of the window. A small one tho... One use familiars have - they can boost your mage's hp to more than 60. And there is a PWK trap...
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En taro Adun!<br />En taro, mighty Tassadar! |
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#20 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Maybe not in BG2 where the battles are rather lop-sided, but in similar games like IWD, which is more combat-oriented, rest assured that about 90% or more of my battles results in a loss of more than 75% of HP.
In BG2... I have "suffered" similar cases with a solo Kensai( 2HP left, woot), a solo Paladin( 1HP left, hahahaha, *whew*), even with a solo Sorcerer( 10HP left). So you are wrong if you think I have not experienced such situations. Ideally in a perfect world, it will not happen, but we do not live in a perfect world. More HP is always welcome, so long as the source is legitimate. Maybe for those who play on Core Difficulty and on a Default Installation find no need for a "mere" +12HP, but for nuts who play on HoF Mode, Insane Difficulty or with Mods, +12HP is a valuable asset. It can literally mean the difference between life or death. If you have 60HP left( reasonable), and the enemy deals 60 damage( usually more ![]() |
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