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#11 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Ah yes, the Acid Kensai. I have yet to encounter him due to my loathing of CFury( I sell CFury [img]tongue.gif[/img] ), so no comments about him.
I have not tried Tashia, so no comments about her either. Ascension is indeed another well done mod. Bringing ToB closer to what the game developers had in mind( mainly because it was made by one of the game developers). I never found the need to install the Improved Thief Stronghold because as it is, I think the current Thief Stronghold is interesting already, and one of the best Strongholds in the game. andrewas, any Mage/Sorcerer/Bard will laugh with glee in the II Mod, but for other solos, it will not be a walk in the park. Granted, it is still possible, but do not expect to steamroll over them like you did with your solo Sorcerer. |
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#12 | ||
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Quote:
![]() They're still immense fun though [img]smile.gif[/img] Quote:
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#13 | |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Quote:
![]() I think it was a lot harder (thus more fun) before they were given that patrolling script though, now it's even possible to beat them completely without using cheese yourself ![]() ![]() [ 05-26-2003, 01:01 PM: Message edited by: Rataxes ]
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[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b> |
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#14 | |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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Quote:
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If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One. "I am become death, the destroyer of worlds." |
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#15 |
Manshoon
![]() Join Date: October 20, 2002
Location: Montgomery, AL
Age: 40
Posts: 157
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Dundee:
The Improved Bandits is another balanced mod. Not entirely. Unless my version is broken, or out of date, I strongly disagree with their AI. Case in point: Solo char, hidden in shadows, walks through a bandit spawn point. Bandits pop up; I don't alert them. I walk over to Am Si (Tirdir's "Man in Red") and begin hassling him. The usual dialogue ensues and I fight with his two accomplaces outside. The bandits show up in short order. It's not a stretch to say they could've heard the commotion and come to investigate. So, from a RPing point of view, I can buy that. But when I run away, activate my Ring of Air Control, and they STILL follow me without dispelling my invisibility... THEN I have a problem with them. That's asanine. (Note they don't attack while I'm invisible. They just hang around waiting for my invis to wear off.) -Lem |
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#16 |
Elminster
![]() Join Date: June 11, 2001
Location: Western Australia
Age: 39
Posts: 407
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See we have plenty of tough battle mods for 'hardcore' (people who are basically experts, know practically everything) players, but where are the mods for 'casual' (people who have been through the game a couple of times and know a fair bit about the game) players? I dont mind playing the odd mod with tough battles, but that seems to be all there is. Im this |--| close to seriously learning how to script and making my own mods, but i dont have the time (year 12-> exams)
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#17 | |
Elminster
![]() Join Date: May 29, 2002
Location: USA
Age: 48
Posts: 453
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Quote:
Dungeon-Be-Gone is the ultimate casual-player mod because it gets you into the meat of the game quicker. Although sorcerers are powerful and Kelsey is no exception, I would not consider Kelsey "powergamey." And he doesn't come with mandatory nightmarish tactical encounters or anything. NPC Flirt Packs add don't cause a single hit point to be lost. Tashia has a superpowerful summon and the infamous "amulet of power" fight, but she has a romance a lot of people like. While Solaufein has Moon(blade|ray) and a couple of notoriously difficult fights, he actually has more banter than almost any other NPC available in-game, mod or stock. You're just not looking very hard, and moaning rather dramatically about it. Challenging tactics mods are, in my opinion and observation, easier to create than satisfying role-playing mods. But the fact that Weimer Tactics has 3,000 components doesn't mean there aren't roleplaying mods for BG2. [ 05-26-2003, 10:32 PM: Message edited by: jcompton ]
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"(I)t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK |
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#18 | |
Symbol of Cyric
![]() Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
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Quote:
You make it sound like you like being a casual gamer and not one for Tactics Insane Do-Not-Reload Anything games. Instead of seeking variety where battles are concerned, go for character. Every great adventure starts with something odd.
![]() [ 05-26-2003, 10:32 PM: Message edited by: Pirengle ]
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#19 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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I don't know. It seems to me that the romances are sort of roleplaying too. I mean, if you have a gift for calming down elves that have lost their wings, then by all means, romance Aerie.
The mods are pretty much to add more content to the game. Quests, IMO, are harder to make than you might imagine. You have to plan for pretty much everything, make an interesting plot, and also include some roleplaying opportunity. It's hard. Just look at the Return to Windspear Mod- I don't know when it's going to come out, but it's been in development for some time. Granted, I really want to use that mod if or when it finally comes out. Adding individual fights are quite a bit easier. Find an area previously unused, stick in X number of enemies in it, put them in some spots, equip them, then put in the AI. It's not exactly simple... but it's a hell of a lot easier than doing a quest. Now, the Ritual is more of hack 'n slash type 'quest' than a roleplaying one. You really don't have much choice here. You either kill the Countess, or you stop her. There's only two ways out of here. NPC's... Oh boy. Theoretically, it's easy to put in a boring NPC. Now, try putting in a NPC with decent, yet not powergaming stats, an interesting story behind it, interesting banter with everyone, voicing, romance (optional, but it really adds to a character), as well as some goodies sprinkled here and there. As in, you might have a couple of events that happen when you have the character in your party, and that you can resolve using numerous ways. Now, that is quite a bit trickier. Also, there are bugs...
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#20 | |
Elminster
![]() Join Date: June 11, 2001
Location: Western Australia
Age: 39
Posts: 407
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Quote:
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