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Old 02-23-2003, 04:45 PM   #11
daan
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Weee, I found the old thread !!
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Old 02-23-2003, 04:57 PM   #12
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It is indeed noted out that the clone's are Rakshasa

But what I remember from the Rakshasa's in Suldanessellar that they where hard to deal with (they know how to use there spells correctly), but when the Rakshasa change in your form, do they have the same properties as you should have - like not having 100% MR (that a Rakshasa has), because the waylaid group is really not that though.

[add] The Monstrous Manual says that Rakshasa's will loose there illusion when they attack.. so the group aren't Rakshasa's if you look it in that way.

A Doppelganger however can attack in the form they take (copies of your party members.)

This points out that the Group is more likely a group of Doppelgangers than a group of Rakshasa's.


[ 02-23-2003, 05:06 PM: Message edited by: Annatar ]
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Old 02-23-2003, 05:02 PM   #13
Dar'tanian
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My bad i meant project image, which is better???
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Old 02-23-2003, 05:05 PM   #14
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Quote:
Originally posted by Dar'tanian:
My bad i meant project image, which is better???
Project Image is to be found amazingly powerfull, because it can cast all the High-Level spells while a Simulacrum Copy can only cast spells that are 60% of the level that the caster is.
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Old 02-23-2003, 05:18 PM   #15
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Detailed information about Mislead,Project Image and Simulacrum

Quoted from the Spell Reference Site.

Quote:
Mislead
Incredibly powerful invisibility spell and fodder summon in one. Fastest possible Casting Time makes it a great spell for when you are caught off guard. Makes you invisible and improved invisible. You become visible only when the decoy is killed, and even then only partially until the spell's duration runs out properly. Attacking or spellcasting breaks the invisibility for only a split second, after which it is re-applied. Mislead is the only spell that allows you to attack and cast spells while remaining unseen.

Let your Thief/Mage (or Thief with Use Any Item and a scroll) backstab over and over. You're not restricted to a single decoy either, so just cast another Mislead if you think your decoy might get killed.

Send the decoy off into the fog of war so it can't be killed. Especially useful when solo.

Second generation decoys, or decoys that have been saved and reloaded lose the restriction that prevents them from attacking. They are born without items, spells or abilities, so they still can't use any of those.
Quote:
Project Image
An incredibly powerful clone spell. It has a few limitations, but getting a complete copy of your spellbook and quickslot items is worth all that and a lot more.

The Image will disappear if you take any damage, so either protect yourself (Mirror Image, Stoneskin) or cast when well away from enemies and send it ahead with Farsight or Wizard Eye guidance.

This spell will hold the caster in place; don't cast one during Time Stop! If you set a (Chain) Contingency to trigger on Helpless; it'll go off after you cast Project Image.

The Image is killed by True Sight. Have it cast Spell Immunity - Divination to protect itself against this. It is also vulnerable to Dispel Magic. Have it cast Spell Immunity - Abjuration to protect itself from that.

Effect: Hold (on the caster).

Projected Images often can attack.

Second generation Images or Images that have been saved and reloaded sometimes lose their disabling hold on the caster, enabling them to act alongside their creator like Simulacra.
Quote:
Simulacrum
Another great clone spell. Not as powerful a spellcaster as Project Image, but you can act alongside your Simulacrum and it's not killed by True Sight or Dispel Magic. It may miss out on the nicest spells but it's rock solid and it still copies your quickslot items. You never have enough clones.

A Simulacrum is implemented as a level drained clone. Its level is not 60% of the caster's, but is determined as follows:

Single-classed mages: Original caster's level - (caster's level / 2)

Multiclassed mages: Original caster's level - (caster's level / 2) for each class

Dual classed mages: Original caster's level - (caster's total levels / 4)

Rounding is unclear for multiclassed mages, sometimes up, sometimes down. Dual classed mages have a clear advantage here. The bigger the difference between their classes, the less levels the clone loses. Note the difference between caster and original caster. This is explained further in the cheese note below.

This spell can be cast while invisible without becoming visible. Get the fix from Baldurdash.

For some reason, the Simulacrum can only cast spells of a particular level if at least four slots of that level were not left empty during the last rest.

Due to the way the Simulacrum's level is determined, second generation Simulacra are level drained less than their creators. A Simulacrum has a lower level than the original caster, so it imposes less level drain on subsequent Simulacrums. Example: A level 32 wizard (you need an XP Cap remover to get this far) produces a level (32 - 32 / 2) 16 Simulacrum. That Simulacrum would produce a level (32 - 16 / 2) 24 Simulacrum. Later generation clones still inherit their caster's more limited selection of spells and abilities, if any.

Simulacra of people with warrior levels (created by Fighter/Mages or warriors using Vhailor's Helm) become much more effective after someone casts Lesser Restoration on them to restore their "lost" levels.


[ 02-23-2003, 05:20 PM: Message edited by: Annatar ]
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Old 02-23-2003, 07:58 PM   #16
Xero279
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the clones ireniucus summons are really easy, after all, the have no armour or weapons.

But.. where is the queen in his dungoen?? you mean her room???
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Old 02-23-2003, 08:11 PM   #17
Arias De'Minal
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No its in one of the rooms after the mephit room. Second floor.
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Old 02-23-2003, 09:21 PM   #18
Xero279
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oooooo, you mean the room with all the tubes and the girl has broken out fighting monsters? i had forgotten about that room, i never really go there, i hate his dungeon so much i just get out asap, only picking up all the good items.
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Old 02-24-2003, 12:53 AM   #19
Dundee Slaytern
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A minor correction. Rakshasas are not 100% Magic Resistant. They are however, immuned to spells of Level 7 and below.
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Old 02-24-2003, 06:32 AM   #20
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Quote:
Originally posted by Dundee Slaytern:
A minor correction. Rakshasas are not 100% Magic Resistant. They are however, immuned to spells of Level 7 and below.
The Monstrous Manual indeed said that, but I was in a hurry so I did not read all the information, there MR says: ''Special'' so I should have known it is not 100%.. sorry.

They also need a +1 magical weapon to be hit.


[ 02-24-2003, 06:33 AM: Message edited by: Annatar ]
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