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Old 11-21-2002, 08:28 AM   #11
Radek
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Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
There is a thread about this problem somewhere near. In short:
1. You must be a human.
2. Your alignment must not clash with your new class. An LG character cannot dual to a thief, a character that isn't TN cannot dual to a druid, etc.
3. The base class of your old class must form a valid multiclass combination with your new class.
4. You must have 15 for all leading stats of your old class and 17 for all leading stats of your new class. Leading stats for a particular class are those stats that must be 9 at least while generating a single class character in that class.
5. You can dual from a base class or a special kit to a base class but you cannot dual to a special kit.
Examples:
a) Kensai/MAGE is a possible dual class because fighter/mage is a possible multiclass. It needs: human, any alignment (allowed to the kensai), STR 15, INT 17.
b) Fighter/ILLUSIONIST isn't possible even if both fighter/illusionist and fighter/mage are a possible multiclasses because you cannot dual to a special kit.
c) Thief/SORCERER isn't possible because thief/sorcerer isn't a valid multiclass.
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Old 11-22-2002, 05:54 PM   #12
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by Lord Lothar:
quote:
To Dual to a Ranger, you need 17 STR, 17 DEX and 17 WIS.
Why DEX? Isn't a Ranger's prime stat CON?[/QUOTE]Hey, even if you're askin' me, you're askin' the wrong guy. I only know THAT it's the rule, not WHY it's the rule. If the Cleric->Ranger Dual worked like all the other Duals, it'd be 15 WIS and 17 STR.

Quote:
Originally posted by Seraph:
The point that I was trying to make is that alignment wont stop a Human Druid from dualing to a figher if they have the needed stats.
And you were correct. I said what I did because you were taking a general rule and applying it to a specific instance (Druid->Fighter), which might have confused a few people into thinking they wouldn't need to worry about Alignment when building, say, a Fighter->Druid. I always want to put the General Rules up first, before I muddle people up with special cases.

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