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#1 |
Elite Waterdeep Guard
![]() Join Date: January 7, 2002
Location: Kentucky
Posts: 43
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I ahve a custom weapon. I unzipped it to the override directory. Then, I opened up ShadowKeeper to give it to my character, and it wasn't there! Am I doing something wrong?
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#2 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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I don't think custom stuff appear in shadowkeeper.
Look in the zip file you got, fing the item called *****.itm Now, go ingame, open the CLUA console, and type this: CLUAConsole:CreateItem("******") replace **** with the name of the item. As an example, if the file is called Sword123.itm you would type: CLUAConsole:CreateItem("sword123")
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Once upon a time in Canada... |
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#3 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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By the way, the weapon will appear in the main character's inventory.
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Once upon a time in Canada... |
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#4 |
Elite Waterdeep Guard
![]() Join Date: January 7, 2002
Location: Kentucky
Posts: 43
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Thanks a lot. I will try that out.
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#5 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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You can get custom items to show in ShadowKeeper if you use the Infinity Add-On Patcher. Choose "Export IAP File", use "Add New Other" to put your files together, then "Make IAP File", exit, choose "Import IAP File", select your .iap file for importation, and you are done. Now your custom item/spell is available through ShadowKeeper; I use this method all the time and it works great!
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
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#6 |
The Magister
![]() Join Date: February 23, 2002
Location: Not here
Posts: 113
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Azred is probably right. Most custom items that you download are in the IAP format. Therefore, you'll need the IEEP item editor and just follow the intructions from the readme.text if that was included with the item that you downloaded. If you only downloaded the actual .ITM code, then all you'll need to do is to place that .ITM in the override folder. Shadowkeeper will show that item if you know what type and name of the item you've just installed.
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#7 |
Elite Waterdeep Guard
![]() Join Date: January 7, 2002
Location: Kentucky
Posts: 43
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Thanks a lot. Now i can get the item, it just doesn't have a picture. Any ideas about that?
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#8 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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What is the picture that you would like for it to have? I haven't been able to create custom pictures yet (can't convert my .bmp into .bam files) so I just use the in-game pictures.
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
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#9 |
Elite Waterdeep Guard
![]() Join Date: January 7, 2002
Location: Kentucky
Posts: 43
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Its a short sword, so... are there any glowing short swords? If not, maybe Arbane's Sword pic. That one is pretty cool.
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#10 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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Well, if you have IEEP from TeamBG then load the .itm file and set inventory icon = "isw1h27", ground picture = "gsw1h07", and carried picture = "csw1h27" (for Arbane's picture). Do you also have Infinity Explorer? IE allows for fast examination of any custom external file you put into the override folder.
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Everything may be explained by a conspiracy theory. All conspiracy theories are true. No matter how thinly you slice it, it's still bologna. |
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