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#1 |
Symbol of Cyric
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Been gone a while, been busy. Got some questions...
1. Can sprites be displayed on screen and not disappear immediately? (without having the player have to press return)? Can sprites be placed on the overland map?? If not, can they be? 2. Can the Overland map grid be adjusted? each step is currently 16x16, can we change it (for example to 20x20)? The SIZE of the map doesn't need to change, just the pixel size for EACH STEP. 3. Can we set a "time Delta per Party Step (minutes)" setting for each map? Can we have that setting modifiable on each level (for different amounts for different maps)? I have different maps of different scale, and it shouldn't be a day for each one. 4. Regarding different map settings, can we have different combat backgrounds for different maps? or better yet, different combat backgrounds for different zones (or even set for different combat events)? 5. With editable spells (as well as monster abilities), is there any way to change/modify the special abilities (like bless, curse, fear, diseased, ect)? Can they be added to or are they coded into the program? 6. I can create spells that only monsters have, but I want to create an item that only monsters can have. Is there any way to set a flag that makes an item disappear after combat? 7. Can we do guided tour event on overland map? (This could simulate being lost...) 8. Can we have separate modifiers on an item for hit bonus and damage bonus (example: dagger +1 to hit, +2 to damage; or an well crafted axe that gives a +2 to hit only)? Are we able to edit character class/race yet? Last but not least, what is the current game version? SilentThief
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#2 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Here goes-
1. No, but this is a bug that will be fixed sooner rather than later I think. 2. Yes, in the config.txt 3. Yes, in the global settings in the editor 4. Yes, for different zones 5. The special abilities to assign, such as bless, are hardwired, but in name only. You can give an item the bless ability then edit it to do many different things. (I've done this pretty extensively, so if you need help, let me know.) 6. Yes, but my way is kinda sloppy. Set items as drow items and run an event to destroy drow items chained to the combat event. I think PC's could pick them up, but then they would be destroyed. You would need to make sure that they were not worth any xp 7. Maybe. Let us know what you find out. ![]() 8. No, but you could go to the main site at http://sourceforge.net/projects/uaf and put in a feature request. (9.) A little, but we can not change the number of classes to add extras, we can only modify the ones that are there. Steve McDonald is a good one to ask on this topic. (10.) version .913 |
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#3 | |||
Symbol of Cyric
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SilentThief [ 11-25-2006, 07:39 AM: Message edited by: SilentThief ]
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#4 | |
Symbol of Cyric
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[/QUOTE]OK, Thanks. I figured out an answer based upon what manikus said. If the steps are al Zero, then each map can have a time step event for each step. Thanks Manikus!!! ![]() But, in my questing for the ultimate quest.... I've gotten a few new questions. 1. We have a limit of 15 vaults. Can we have more? How hard would it be to program a rediculously HUGE amount of vaults? Reason being this: If we had the ability to do a large amount of vaults would give the ability to do treasure chests, and opening them would give access to the vaults. 2. Can we put any old message in the status display? Then the designer could then choose not use any pre-designed "special abilities" and instead make their own conditions/status/"special abilities" thru Associated String List (ASL's) and logic block that affect the players. 3. When editing spells, what does the button labeled "Spell Attributes" (between "begin/end scripts" and "special abilities") used for? 4. Speaking of "begin/end scripts", some of the scripts defy easy definition (I believe them to be from C++, but I don't know C++). For example, what does "&&" mean? In fact, it would be nice if someone who know proper script syntax would make a help file for just them (Especially if that means all of them.) SilentThief [ 11-29-2006, 05:42 PM: Message edited by: SilentThief ]
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#5 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Quote:
![]() I didn't know this either, but it is in the help file that ships with DC. I had hped that either CocoaSpud or PAul would write a help file for GPDL that was a little more thorough OR written so an idiot like myself could use it, but that didn't happen. I can puzzle out some of it, but I have a bad habit of not writing my discoveries down; so I'm pretty much back to square one each time I want to do something. With that being said, however, for my Hero Craft mod, I've already developed items that can augment at of the big six character attributes, as well as AC, HP and movement. (It is much easier to do this with spells, I know, but I have other plans for the magic system.) |
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#6 | |
Symbol of Cyric
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![]() SilentThief
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#7 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I didn't hear you come in...
![]() This is great news. I'd love to read what you've got at any point you feel it's ready to be read by someone else. |
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