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Old 04-19-2002, 09:38 PM   #31
toriuxik
Banned Smartass
 

Join Date: November 26, 2001
Location: Who cares
Posts: 216
Quote:
Originally posted by Dundee Slaytern:
For pure raw damage, go for the Strongarm Longbow. Surprisingly, very few people seem to use it... they must have been sidetracked by the 'wow' THACO bonus of the Heartseeker.

Remember, if you are using an Archer, that one extra THACO bonus Heartseeker gives you over Strongarm is neligible. The extra damage that Strongarm gives you though, is priceless.

I only keep Gesen's Bow because it is the bow-type weapon that can fire +4 enchanted arrows, but the rate of fire is soooo slow.

I also keep Tansheron Bow for its' rapid fire barrage of +3 enchanted phantom arrows. If I am faced with an Admantine Golem, I would rather use the Tansheron Bow than the Gesen's Bow, because my goodness, it is so much faster.
Do you mean to tell me you haven't tried to use the Gesen Bow with real arrows? It does the electric damage still, does other arrow damage (ridiculously fun with acid arrows and the like) AND fires at a respectable rate. Of course, its no match for the kensai wielding K'lagroth... hehe, just EVILLLL... oh, and it can knock peoples back with lots of extra damage. fun in a sadistic sort of way.
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Old 04-22-2002, 09:59 AM   #32
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
Quote:
Originally posted by toriuxik:
Of course, its no match for the kensai wielding K'lagroth... hehe, just EVILLLL... oh, and it can knock peoples back with lots of extra damage. fun in a sadistic sort of way.
Aye this is good. Don't forget a dwarven kensai wielding the dwarven thrower. 2D4+3, +8 to giants, plus 13 damage for a level 40 kensai, plus weapon proficiency bonuses, plus strength bonus (not many missile weapons that include a strength bonus) and they hit for around 40 damage for a ranged attack!
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Old 05-02-2002, 04:34 PM   #33
drewal
Drow Warrior
 

Join Date: January 8, 2002
Location: Dallas, Texas
Age: 47
Posts: 272
Spoilers
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My main character is a swashbuckler dual-wielding Foebane +5 (+6 against extrta-panar beings, shapeshifters and undead), Damage 2D4+5, and Purifier +4 (20% magic resistance/extra +4 against chaotic evil beings), 2D4+4 damage.

He has the whirlwind ability, so with those two swords equipped, if he were to hit on 10 attacks (not common but possible), he could do 130-250 damage in a single round.

If he strikes ten times against a chaotic evil extra-planar being, shapeshifter or undead, he could do 180-300 damage in a single round.

He also carries, for varying situations, Usuno's Blade +4 (10% chance 2D10 electrical damage), 1D8+4 damage; Yamato +4 (+1 to AC) 1D8+4 damage; Celestial Fury +3 (shocking blow/5% chance 20 electrical damage), Damage 1D10+3; and Equalizer +0-4 depending on alignment (immunity to charm and confusion), damage 1D8+0-6 again depending on alignment.

Without Yamato equipped, his AC is -14, so using Yamato is not really necessary. And being in Watcher's Keep, Usono's Blade is not as useful as Foebane. Equalizer is useful against Illithid.

Any other swords I should keep an eye out for?
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Old 05-02-2002, 11:24 PM   #34
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Kl'glorath+4: Buy from Carras in the Smugglers' Cave in Amkethran. Right? Well, that's what everybody says: The folks at Ironworks, the folks at PlanetBaldursGate and the folks at GameBanshee.

Except that it's not there.

Not in my game, anyway. I content myself with Hangard's Axe of Hurling and the Firetooth Dagger+3 all the way into ToB, and Poof! No kickass Throwing Axe. And, being that I'm a CN Elven Fighter/Mage, I don't have any other good options for 1-handed ranged weapons. Should I just hack the thing in?
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