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Old 01-22-2008, 06:49 PM   #1
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
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Default DC Tutorial: How to create a combat event

Here's a tutorial that I've done for adding combat events to your design.

It's aimed at people new to Dungeon Craft.

It's the first in a new line of tutorials that will eventually become the DC Designer's Guide.
Attached Files
File Type: pdf DCTutorial_combatevent.pdf (84.5 KB, 20 views)
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Old 01-22-2008, 08:28 PM   #2
Uatu
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Default Re: DC Tutorial: How to create a combat event

Very cool! Good work, this will help a lot of people get into making their own games!

Looking forward to the eventual DC Designer's Guide
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Old 01-23-2008, 10:11 AM   #3
Funky Dynamite
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Default Re: DC Tutorial: How to create a combat event

Well, I am making a design bvut I'm having a few problems with the verstitally of the events....
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Old 01-23-2008, 10:13 AM   #4
Funky Dynamite
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Default Re: DC Tutorial: How to create a combat event

Bah!
(Pushed the wrong button)
But that may be because of I'm inexperienced with DC.
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Old 01-23-2008, 11:18 AM   #5
manikus
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Default Re: DC Tutorial: How to create a combat event

Quote:
Originally Posted by Funky Dynamite View Post
Well, I am making a design bvut I'm having a few problems with the verstitally of the events....
What particularly do you mean by 'versatility'? A single even is not enough (or too much) versatile? The whole set of events is not enough (or too much) versatile?

What we've done is copy all of the events that FRUA had plus added a couple, like 'play movie'. In general, the events do at least what their FRUA counterparts do.

If there's something you would like help on, just let us know. It may be that a feature request needs to be put in at SourceForge, or that we know a trick or two to help you out.
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Old 01-23-2008, 12:35 PM   #6
Dinonykos
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Default Re: DC Tutorial: How to create a combat event

You could also interprete it the other way round - at least I (not used to FRUA) thought that there was too much versatility... E.g., it took me 3 years of crafting until I found out by accident were the "END GAME" option was hidden...
Furthermore, some events seem a little obsolete. You can add sounds in the "text event" without adding text, so there is no difference to the "play sound event" at all, right? However, I am fine with everything now, mostly due to the fact that I now have (partly) understood how to use LogicBlocks...

Last edited by Dinonykos; 01-23-2008 at 02:39 PM.
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Old 01-23-2008, 02:31 PM   #7
manikus
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Default Re: DC Tutorial: How to create a combat event

Logic Blocks and scripts make DC so much more fun, don't they?

As soon as I figure them out, I know I'll enjoy it a lot more. Just kidding.

For those reading this that don't know, the "end game" option is in the utilities event.
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Old 01-23-2008, 02:39 PM   #8
Dinonykos
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Default Re: DC Tutorial: How to create a combat event

Quote:
Originally Posted by manikus View Post
For those reading this that don't know, the "end game" option is in the utilities event.
I would have mentioned that, but I had already forgotten again...
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Old 01-23-2008, 02:48 PM   #9
manikus
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Default Re: DC Tutorial: How to create a combat event

Me too. I had to open DC and check.
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Old 01-23-2008, 02:58 PM   #10
Dinonykos
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Default Re: DC Tutorial: How to create a combat event

Aha! So the last time you finished an adventure was already hidden by the fog of the past...
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