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Old 03-27-2004, 03:29 AM   #1
ElfBane
Mephistopheles
 

Join Date: March 21, 2004
Location: Cape Canaveral, FL
Age: 70
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Does anyone on this board know of a site that has a description of wild mage spells/abilities? My version of SoA has ToB already embedded, so when I imported my BG1 character, I could(and did) make him a "wild mage". I was able to pick 2 wild spells.."reckless dweomer" and "chaos shield" when making up the character. I have no documentation on when future wild spells/abilities come available. You don't seem to be able to buy them. Do they only come as loot? On level up? TIA.
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Old 03-27-2004, 06:10 AM   #2
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
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This belongs to ToB forums. They come as loot IIRC. From scrolls as usual.
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Old 03-27-2004, 01:04 PM   #3
Lord
Ma'at - Goddess of Truth & Justice
 

Join Date: June 3, 2003
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You'll need to install the ToB patch and ToB fixpack, or else your wild mage may have problems when going from SoA to ToB. There was a bug where you'd lose the 2 wild mage spells, so this patch automatically places these 2 spells into your spellbook from the start of the game.
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Old 03-28-2004, 01:26 AM   #4
Imrahil
Elminster
 

Join Date: November 4, 2001
Location: North Carolina, USA
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Quote:
Originally posted by ElfBane:
Does anyone on this board know of a site that has a description of wild mage spells/abilities? My version of SoA has ToB already embedded, so when I imported my BG1 character, I could(and did) make him a "wild mage". I was able to pick 2 wild spells.."reckless dweomer" and "chaos shield" when making up the character. I have no documentation on when future wild spells/abilities come available. You don't seem to be able to buy them. Do they only come as loot? On level up? TIA.
There are only 3 Wild Mage specific spells & you automatically get them all in your spell book. A Wild Mage casts the same spells a regular Wizard does, but gets a bonus spell for each level (which can be of any school - you can go the whole game without casting one of the 3 Wild Mage spells).

Every time you cast a spell, though, your level will fluctuate by +/-5, which can affect damage, duration, etc. You also have a small chance of creating a Wild Surge. Instead of casting the spell you selected, you roll on a table of 100 different random effects (party loses gold, caster changes genders temporarily, summon a dozen squirrels, get dizzy, etc., etc...). Try it out - it's a fun class.

- Imrahil
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