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#71 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Basically identical conclusions, but here goes.
My argument for kit class being a pretty mediocre kit to dual from is that many of it's features are of the type that starts out weak and grows progressively stronger as you gain more levels, while most of the penalties are constant restrictions that kick in immediately upon creation. Dual at low levels and the pay-off simply wont be very significant, dual at high levels and you definitely will get some nice defensive feats, but your second class would suffer too much for it to be worth it. Considering your second class wont gain any of the combat feats that regular fighter->duals get, with the locked APR and Prof points, I'd say there's no dual that the Shieldbearer can go for that any of the other fighter kits wont do better. Which doesn't really matter at all though, since left to grow to high levels, it looks like a very useful and interesting kit on it's own accord. Do you have an existing mod in creation that you plan to put this kit into? [ 02-22-2004, 09:20 PM: Message edited by: Rataxes ]
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#72 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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They are Human dualclassed Ranger->Clerics(7/9). Two Weapon Style: 18* Sling: 45* Flail/Morningstar: 1* Sword & Shield Style: 9* Warhammer: 1* Mace: 1* Extra Profiency 1: 1* <---- ? No idea what this is. They have a grand total of 76*. I wish I had that many to spend. [img]tongue.gif[/img] Legitimately, they should only have a total of 10*. Any ideas on how it should be distributed? EDIT] Dualclassed, not multiclassed. [ 02-23-2004, 02:28 AM: Message edited by: Dundee Slaytern ] |
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#73 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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7 levels of Archer Ranger gives us
Sling: ***** Flail/Morningstar: * 2-Weapon Style: ** and 9 levels of Cleric gives us Mace: * Warhammer: * Sword & Shield Style: * And their Level 8 star tacked onto 2-Weapon Style: *** Dundee, is that "Mystery Proficiency" in the earlier part (with all the BG1 proficiences such as Large Sword and Missile) or the latter part? And what does your computer have for the Generic Archer in WEAPPROF.2DA? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I've been thinking about the Shieldbearer's Bastion ability. If I make it so that it roots the caster to one spot for the duration, suppose what would happen against Improved Kangaxx: The guy is immune to the Demilich Howl and Imprisonment, but what happens with the Teleport Field? Does being rooted to the ground negate the Field? If not, is the poor fellow doomed to be useless against Kangaxx, in that the only way he has of attaining immunity to Imprisonment means he has no way of getting close to the Demilich? Quote:
Does anyone think 2D10 is too much damage for the Shieldbashing? [ 02-23-2004, 03:17 AM: Message edited by: SixOfSpades ]
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#74 | ||
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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#75 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Doh! Thought I'd already replied to this, but it must have gotten lost in the hiccup line.
Quote:
Bastard Sword, Axe, 2-Handed Sword (up to 5 stars in each), and 2-Handed Style, Sword & Shield, Single Weapon (up to 2 in each). I fixed it locally, of course, but still, dang. And no, I don't know why I didn't include this in the Review.
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#76 |
The Magister
![]() Join Date: November 6, 2002
Location: Berkeley, CA
Age: 47
Posts: 118
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I have a long-winded email where I reply to many of Six's comments point-by-point, explaining why I've taken his advice or why I disagree with him. However, here is a summary of what I have actually fixed/changed in the Tactics mod so far:
* Fallen Deva script rework. Notably the script no longer heals players who are enemies. * Ilyich "Shadow Thieves" replaced with Duergar Parties of 89K XP warriors and wizards (party size is at most 2) using standard spell memorization. No tricky hiding or psycho wands, but the wizards may cast (normally) spells like Confusion, Spook, Hold Person and Polymorph Other. * Greater Otyugh now alternates between DD and CS with an 18 (not 9) second interval. * Ilyich gets a unique +2 Cold Hammer (paying homage to Pushkin and SoS). * Doors on CI Level 1 stick open once opened. * Ritual Skull PF Level Drain is now temporary. * Li Kao is now LN with Neutral Robes. * Yuan Ti Mage in Nalia's Keep doesn't talk: fixed. * Lavok doesn't talk: fixed. * Golems in Nalia's Keep don't go hostile: fixed. * TorGal healing potion supply determined by diff slider. * Sahu Priestess summons more, casts death spell less. * Tanova doesn't cast spells: fixed. * C6 Bodhi gains Vamp/Mages instead of Grimwarders. * C3 Bodhi skips Chill of the Grave and Buried Alive. * Imp Bodhi can charm undead, no save. * "Curse you, CHARNAME! I shall not ..." is back. * ToL Johnny gets a few Shatter Magics. * Orb of Fear gets SI:Abj. * ImpGC Guys all get extra healing potions and know how to use them. * Kuroisan Fireshield animation added. * Undead: Feeblmind, Unholy Word, etc., go out, your suggestions go in. * Golems: now alternate between rocks and melee if you are far away. * Dragons: Immune to Wing Buffet, max 3 / round. * Dragons: Rapid "Stoneskin & Haste" bender fixed. Here are the things that I am considering, but that would take time (and thus I welcome diffs/patches): * Considering: your ImpIren slayer-when-they-die theory. * Considering: Kuroisan goes after DZB. * Considering: Unholy Reaver to other Githyanki party. * Considering: Dialogue option to get 15 hours for the Ritual. If there is something egregious from Six's commentary that you think should be fixed but that I mentioned above, mention it again here. While it is probably not on the list because I disagree with it (for whatever reason, see post later), if many people ask for it I may well add it as an option. Six, thanks again for taking the time to do a detailed review. |
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#77 |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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I'm in agreement with Six in many issues he points out in his review, especially the core rule and the concept of balance. I think I'm just not the *liked mind* gamers that the Tactics Mod aims at to begin with. I'm a RPGer rather than a Battle-Gamer. I tried the Tactics because after several runs through SoA/ToB, many of the battles indeed seem too easy. Yet, after trying out the Tactics, I prefer the idea of *avoid using cheese to battle* rather than *resorting to chesse in the cheesed-up Tactic battles.* From a not liked mind gamer's perspective, I feel that the Mod is to justify cheese in the game. We can always choose NOT to use cheese in the game. I don't think any seasoned BG players will have any problem going through the standard SoA without Cloak of Mirroring.
My personal wish (as a gamer who's not the traget user of the Tactics type of mod)though is to have a different SoA final battle mod. The standard final battle is indeed too easy, quite a let down in the end of an epic adventure. But I feel that the Improved final battle is way too difficult for average gamers (= Me:p). Something in between will be nice.
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#78 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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It does not require you to do cheese. If you expect to be able to defeat the battles with the same ease as you defeated the previous ones, then you're going to be wrong, yes. Another option could be; "don't use cheese in the cheesed up tactics battles".
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#79 | |||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
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That's the sound of me tearing my clothes off, running around the room like a bozo, and making choo-choo train noises. [img]graemlins/superdude.gif[/img] Ah, it's nice to have a forum full of you fine folks, so I know when it's safe to be mature. [img]smile.gif[/img] Quote:
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#80 |
Zhentarim Guard
![]() Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
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Yes, my first post here, but been lurking for a while. Do I still get the wave? Anyway, interesting thread. Does this mean there is, or will be, a new version of Tactics? I already like Tactics, and welcome any refinements to it. Keep up the good work.
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