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#21 | |
The Magister
![]() Join Date: December 31, 2002
Location: Alabama, USA
Age: 37
Posts: 122
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Quote:
as i suggested before *grumble* http://www.ironworksforum.com/ubb/cg...c;f=2;t=020943 I think we should make an IW item pack Throw in these items and all the others. Annater couldnt you use your site to post items on and then some how make them a pack? Just a thought hehe j/k about grumbles.
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Go to this site: [url]\"http://go.everwars.com/play.x?p=17259\" target=\"_blank\">http://go.everwars.com/play.x?p=17259</a> and play a free online game. No downloads required.<br />Great non-spoiler site; [url]\"http://www.uhs-hints.com/uhsweb/bg2.php\" target=\"_blank\">http://www.uhs-hints.com/uhsweb/bg2.php</a> |
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#22 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Maybe I should highlight the part where it says it Sets the user's Magic Resistance to 0%. [img]tongue.gif[/img]
As for save penalties, I am trying to make this weapon usable. To that extent, I have to try and not scare the player too much from using it. The danger is there, yes, but it is a very random danger. It is russian roulette with a 100-chamber revolver... ... |
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#23 | |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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Quote:
as i suggested before *grumble* http://www.ironworksforum.com/ubb/cg...c;f=2;t=020943 I think we should make an IW item pack Throw in these items and all the others. Annater couldnt you use your site to post items on and then some how make them a pack? Just a thought hehe j/k about grumbles. [/QUOTE] Sure I can do that, just zip them in one pick package and were set.. though much of the newly released items still haven't seen the light of day. If their are enough items, I can with the help of my good friend Vedran ofcorse (I will not abandon you! [img]graemlins/hehe.gif[/img] ) raise up a site with all the IW custom items and in the near future make it a IW custom item pack.
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#24 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
The only real drawbacks are the chance of losing items through the Disintegrate & Flesh to Stone, and the total negation of Magic Resistance, which would only be a barrier to people like Viconia or a Wizard Slayer.
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#25 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Heh, how about this then?
1) It casts Doom on the target or user beforehand? 2) It casts Greater Malison on the target or user beforehand? 3) It casts Doom and Greater Malison on the target or user beforehand? |
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#26 | |
Symbol of Cyric
![]() Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
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Quote:
C'mon, ladies and gentlemen, let's be honest. How many of us actually use new items outside WeiDU and Forgotten Wars mods? Make a storekeeper, Weimerize it, and petition (beg...plead...) Weimer to host it with the rest of the mods. If we can have people write wonderful item texts, I'm sure someone can script Chocolate's dialogue. Now all I need is a way to add text to a storekeeper...
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#27 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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At 4 attacks per round, and each attack having a 3% chance of Doom and/or Greater Malison, that's a 12% chance per round of screwing up your Saves, and since Doom and GM both last for a while, and since hostile Greater Malison stacks, a Tank using this weapon will get his ass kicked just from the Save penalties, not from the spells that were supposed to be the drawbacks.
If it were a Staff, however, most Tanks would quietly pass it by. (It'd still be used by Kensai->Mages, though, but they usually have some Magic Resistance to be negated, so the weapon would be used as it was intended--as a gamble.) Either that, or just write some versions of Finger of Death, Disintegrate, and Flesh to Stone that don't allow Saves.
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#28 |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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I have been tinkering with the Shopkeeper creation but... its much harder then I have expected, does anybody from IW have experience in creating a custom shopkeeper (Choc, The IronWorking Smith)?
Good idea Pirengle, if Weimer is willing to link/host our Custom Shopkeeper (+Items ofcorse) then that would be great.. if it is weimerized; even better so it won't have conflicts with other great WeiDU mods. But until then.. there isn't a shop and there aren't that many items (Mie counts 10 a 12 custom items, something like that), we need a script and a shop (dialog is pretty much easy, though how to put it in the shop/game is gonna be harder). Anybody here that can provide help with this matter?
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#29 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Annatar, once the shop is made, I should be able to put it in the game... I think.
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#30 | ||
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
![]() Custom items are supposed to entice people to use them, but not overpower them. How about... this then? Quote:
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