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#21 | |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Quote:
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#22 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
I, too, figured out the riddle immediately, although I feel compelled to point out one "flaw" if this combo were to be used in actual combat: Enemy is immune to Time Stop: By the time you've summoned 8 hordes of bunnies and nuked them all, whichever boss you're fighting will be serving up tall cool glasses of Wizard Puree. Enemy is NOT immune to Time Stop: They were dead anyway, as soon as you walked in the door. Sure is cool, though, if you want to spend all of your Level 7 slots just to see a hundred smoking skulls.
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#23 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
I, too, figured out the riddle immediately, although I feel compelled to point out one "flaw" if this combo were to be used in actual combat: Enemy is immune to Time Stop: By the time you've summoned 8 hordes of bunnies and nuked them all, whichever boss you're fighting will be serving up tall cool glasses of Wizard Puree. Enemy is NOT immune to Time Stop: They were dead anyway, as soon as you walked in the door. Sure is cool, though, if you want to spend all of your Level 7 slots just to see a hundred smoking skulls.[/QUOTE]Spell tactics were never meant to be used on their own, although it is certainly feasible. True power comes about when several spells work together to ensure that the battle is short-lived, if brutal. You mentioned enemies that are immuned to Time Stop. Protection from Magical Weapons render you immuned to the first two of them. Four rounds... I really only need three. The battle will be something like this, Round 1: Chain Contingency: Pierce Shield x3, Target Nearest Enemy When Enemy Sighted Contingency: Protection from Magical Weapons, Cast On Self When Enemy Sighted Cast Project Image Project Image casts Spell Immunity ![]() Round 2: Project Image casts Time Stop and walks near, but not too near, the boss target. Round 3: Project Image casts Improved Alacrity Project Image casts Protection from Energy on himself and the real Sorcerer( I am assuming you are wearing the Belt of Inertial Barrier) Project Image casts 8 Limited Wishes first and 4 Wishes Project Image casts any other spell he pleases just to pass the time Round 4: Time resumes, talk to the LWish Genies and summon 160+ bunnies Talk to the Wish Genies and try to get the ADHW on everybody option Collect loot if any ![]() What I really want to know is... how effective is this against Improved Irenicus? I was thinking of this in conjunction with Shapeshift:Mind Flayers... hmmmm... ... [ 01-15-2003, 02:07 AM: Message edited by: Dundee Slaytern ] |
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#24 |
Drow Warrior
![]() Join Date: January 8, 2002
Location: Dallas, Texas
Age: 47
Posts: 272
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Abi Dalzhim's won't hurt improved Irenicus, but Incendiary Cloud will - is the wish option restricted to Abi's, or can you choose which spell targets all creatures? If so, cast a hundred icendiary clouds, and everythings dead. (I've not yet gotten Wish for my HL solo necromancer, so I haven't ever played around with it).
Additionally, I thought one could not use two contingencies on oneself? I figure in Round 1, one of the two contingencies is actually a spell trigger. If that is not the case, let me know how to cast two contingencies on myself, as that would be very useful.
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#25 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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No, its limited to ADHW. The designers intended it to be a sucky option, landing a ADHW on everything int he area including the party and any wildlife. In close formation no normal party could survive.
Screw normal parties. Since its dead easy to become >100% resistant to ADHW and it hits everything, this option becomes a good way of healing yourself and hurting everything else. Thats when used on its own. The 160+ bunnies just ensure that there are a lots of AdHWs to go around.
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#26 | ||
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
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#27 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Quote:
More firepower! More firepower! RAGHHHH!!! [img]graemlins/rambo.gif[/img] ADD] Damn! Almost... ![]() [ 01-15-2003, 02:01 PM: Message edited by: Alson ] |
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#28 | |
Symbol of Cyric
![]() Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
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Quote:
[ 01-15-2003, 02:15 PM: Message edited by: Pyrenk ]
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#29 |
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
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Your imagination never ceases to amaze me Dundee
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#30 |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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im wondering why i have this irritating little bug with spell sequencers. i have to cast the sequencer within like 24 hours, or the special abilities button will go gray. after that ill be able to cast a new sequencer, but not be able to use the old ones. anyone know why? it shouldnt have anything to do with the lack of a new patch, since i have the newest official patch.
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