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Old 01-14-2003, 02:38 PM   #21
andrewas
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Quote:
Originally posted by SecretMaster:
How powerful is the Rabbit swarm, does it really do a crapload of damage.
On its own, no. When used as a targeter for Dundee's Tactical Nuclear Horrid Wilting, oh yes.
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Old 01-14-2003, 07:19 PM   #22
SixOfSpades
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Quote:
Originally posted by andrewas:
I think Ill stick with the previous version though. After the first thousand, the damage total becomes slightly irrelevant.
Not if the enemy has a Magic Resistance that's not quite 100%.

I, too, figured out the riddle immediately, although I feel compelled to point out one "flaw" if this combo were to be used in actual combat:

Enemy is immune to Time Stop: By the time you've summoned 8 hordes of bunnies and nuked them all, whichever boss you're fighting will be serving up tall cool glasses of Wizard Puree.
Enemy is NOT immune to Time Stop: They were dead anyway, as soon as you walked in the door. Sure is cool, though, if you want to spend all of your Level 7 slots just to see a hundred smoking skulls.
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Old 01-15-2003, 02:05 AM   #23
Dundee Slaytern
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Quote:
Originally posted by SixOfSpades:
quote:
Originally posted by andrewas:
I think Ill stick with the previous version though. After the first thousand, the damage total becomes slightly irrelevant.
Not if the enemy has a Magic Resistance that's not quite 100%.
I, too, figured out the riddle immediately, although I feel compelled to point out one "flaw" if this combo were to be used in actual combat:
Enemy is immune to Time Stop: By the time you've summoned 8 hordes of bunnies and nuked them all, whichever boss you're fighting will be serving up tall cool glasses of Wizard Puree.
Enemy is NOT immune to Time Stop: They were dead anyway, as soon as you walked in the door. Sure is cool, though, if you want to spend all of your Level 7 slots just to see a hundred smoking skulls.
[/QUOTE]Spell tactics were never meant to be used on their own, although it is certainly feasible. True power comes about when several spells work together to ensure that the battle is short-lived, if brutal.

You mentioned enemies that are immuned to Time Stop. Protection from Magical Weapons render you immuned to the first two of them. Four rounds... I really only need three. The battle will be something like this,

Round 1:

Chain Contingency: Pierce Shield x3, Target Nearest Enemy When Enemy Sighted
Contingency: Protection from Magical Weapons, Cast On Self When Enemy Sighted

Cast Project Image
Project Image casts Spell Immunityivination and retreats behind the real Sorcerer

Round 2:

Project Image casts Time Stop and walks near, but not too near, the boss target.

Round 3:

Project Image casts Improved Alacrity
Project Image casts Protection from Energy on himself and the real Sorcerer( I am assuming you are wearing the Belt of Inertial Barrier)
Project Image casts 8 Limited Wishes first and 4 Wishes
Project Image casts any other spell he pleases just to pass the time

Round 4:

Time resumes, talk to the LWish Genies and summon 160+ bunnies
Talk to the Wish Genies and try to get the ADHW on everybody option
Collect loot if any



What I really want to know is... how effective is this against Improved Irenicus? I was thinking of this in conjunction with Shapeshift:Mind Flayers... hmmmm... ...

[ 01-15-2003, 02:07 AM: Message edited by: Dundee Slaytern ]
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Old 01-15-2003, 10:45 AM   #24
drewal
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Abi Dalzhim's won't hurt improved Irenicus, but Incendiary Cloud will - is the wish option restricted to Abi's, or can you choose which spell targets all creatures? If so, cast a hundred icendiary clouds, and everythings dead. (I've not yet gotten Wish for my HL solo necromancer, so I haven't ever played around with it).

Additionally, I thought one could not use two contingencies on oneself? I figure in Round 1, one of the two contingencies is actually a spell trigger. If that is not the case, let me know how to cast two contingencies on myself, as that would be very useful.
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Old 01-15-2003, 11:13 AM   #25
andrewas
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No, its limited to ADHW. The designers intended it to be a sucky option, landing a ADHW on everything int he area including the party and any wildlife. In close formation no normal party could survive.

Screw normal parties. Since its dead easy to become >100% resistant to ADHW and it hits everything, this option becomes a good way of healing yourself and hurting everything else. Thats when used on its own. The 160+ bunnies just ensure that there are a lots of AdHWs to go around.
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Old 01-15-2003, 01:53 PM   #26
Dundee Slaytern
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Quote:
Originally posted by drewal:
Abi Dalzhim's won't hurt improved Irenicus, but Incendiary Cloud will - is the wish option restricted to Abi's, or can you choose which spell targets all creatures? If so, cast a hundred icendiary clouds, and everythings dead. (I've not yet gotten Wish for my HL solo necromancer, so I haven't ever played around with it).
Only ADHW, although there is an option to make everybody drunk. [img]graemlins/hehe.gif[/img]

Quote:
Additionally, I thought one could not use two contingencies on oneself? I figure in Round 1, one of the two contingencies is actually a spell trigger. If that is not the case, let me know how to cast two contingencies on myself, as that would be very useful.
No two SAME contingency spells can be stored together, but you can have a Contingency( level 6), and a Chain Contingency( level 9) at the same time. This applies to spell sequencers too. You cannot have two of the same spell sequencer, but you can have one of each.
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Old 01-15-2003, 01:59 PM   #27
Alson
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Quote:
Originally posted by drewal:
Additionally, I thought one could not use two contingencies on oneself? I figure in Round 1, one of the two contingencies is actually a spell trigger. If that is not the case, let me know how to cast two contingencies on myself, as that would be very useful.
Contingency and Chain Contingency are two different spells, so you can have them both active at the same time, just like you can have Minor Spell Sequencer, Spell Sequencer and Spell Trigger at the same time.

More firepower! More firepower! RAGHHHH!!! [img]graemlins/rambo.gif[/img]

ADD] Damn! Almost...

[ 01-15-2003, 02:01 PM: Message edited by: Alson ]
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Old 01-15-2003, 02:09 PM   #28
Pyrenk
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Quote:
Originally posted by andrewas:
Since its dead easy to become >100% resistant to ADHW and it hits everything, this option becomes a good way of healing yourself and hurting everything else. Thats when used on its own. The 160+ bunnies just ensure that there are a lots of AdHWs to go around.
Especially useful with a solo sorc and a certain belt..

[ 01-15-2003, 02:15 PM: Message edited by: Pyrenk ]
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Old 01-16-2003, 08:15 AM   #29
Jim
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Your imagination never ceases to amaze me Dundee ! Keep it up!
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Old 01-16-2003, 09:59 AM   #30
Raistlin Majere
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im wondering why i have this irritating little bug with spell sequencers. i have to cast the sequencer within like 24 hours, or the special abilities button will go gray. after that ill be able to cast a new sequencer, but not be able to use the old ones. anyone know why? it shouldnt have anything to do with the lack of a new patch, since i have the newest official patch.
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