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Old 11-18-2002, 07:15 PM   #11
Jack of Speed
Manshoon
 

Join Date: October 3, 2002
Location: Washington State, USA
Age: 46
Posts: 246
I gotta say that a sorcerer or sorcerers seem like a better option than specialist wizards. By the end of the game he could cast 10 level 1-5 spells per day and 7 level 9 per day and there is no spell school conflict. If you take two sorcerers you get A LOT of firepower and between the two of them almost all the spells in the game. I haven used a wizard (well) at all in IWD2. All the good scrolls are at the end of the game. I wish they would have given Oswald high level spells to sell even if they had to price them a little high to keep the cheese fans in line. But there should have been one central spot for good spells like Ribald in BG2. Besides two Sorcerers means DUALY FIREBALLS! YAAAAAAHOOOOOOO! [img]tongue.gif[/img]
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Old 11-18-2002, 07:21 PM   #12
Night Stalker
Lord Ao
 

Join Date: June 24, 2002
Location: Nevernever Land
Age: 51
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Another sorely missed group of spells that Evokers can't cast are the Power Words, and Cloud Kill. You have to wait for the 6th lvl Death Fog for a decent lingering area spell vs the 5th lvl Cloud Kill. Still like my evoker though ...
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Old 11-19-2002, 01:36 AM   #13
Lord Corwin
The Magister
 

Join Date: September 8, 2002
Location: Roseburg,OR
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Posts: 113
All of the above posts just enforces my belief.... don`t specialize.

When I make a Wizard... I make a Wizard... I don`t limit him/her to any one school. That way I have full access to ALL the spells.

All my spells work great.... and more than do the job..... why limit yourself??
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Old 11-19-2002, 04:15 AM   #14
jackal2513
Elite Waterdeep Guard
 

Join Date: November 4, 2002
Location: london
Age: 55
Posts: 30
I agree with Imrahill and have used Dalekeeper to mod my wizard to a Transmuter. Thanks for all eth input.

you only lose one school and teh abjuration spells are ones that my cleric has and will use .... my wizard is purely for offence and i can quite easily live without the odd spell here and there in exchange for some extra ones. Last thing i want is my wiazrd hanging around doing nothing from halfway into a battle ......
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Old 11-19-2002, 04:31 AM   #15
White Lancer
Drizzt Do'Urden
 

Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
Quote:
Originally posted by jackal2513:
Last thing i want is my wiazrd hanging around doing nothing from halfway into a battle ......
That's why we have missile weapons (darts/slings/bows). I don't know if it was random loot, or a fixed item, but i recently found a nice dart that returns and has a 25% chance of doing 1d6 cold damage, my mage uses that.
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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Old 11-19-2002, 04:39 AM   #16
jackal2513
Elite Waterdeep Guard
 

Join Date: November 4, 2002
Location: london
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1d6 damage !

hardly worth it IMO

id rather have some huge fireball or another lightining or something to knock out a huge chunk of HP
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Old 11-19-2002, 04:48 AM   #17
White Lancer
Drizzt Do'Urden
 

Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
An extra 1d6 damage, on top of the 1d4 from the dart! It's only 25% chance of that 1d6 cold damage anyway. So there!

Plus I only use it when I don't have any spells or the target is so pathetic that I don't want to use my spells.

Alternatively, you could use a sling for 1d4 damage, or a bow for 1d6, or an xbow for 1d8. Lots of choice there.
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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Old 11-19-2002, 09:01 AM   #18
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
The returning frost darts, I usually find a few bunches of those. I tend to sell them because they bring in some nice $$$. My mage-types either use spells, or go with heavy crossbows.
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Old 11-19-2002, 12:20 PM   #19
Nightowl2
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Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
That's why I always took Elves for my sorcs. They come with bow skill for free. Very handy, especially when you start finding the better arrows, and if you don't mind putting a point in Rapid Shot, they can really help when spell power is low. Or you'd rather not waste spells on weak enemies.

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Old 11-19-2002, 03:17 PM   #20
Ajia Mal'Kreig
Dungeon Master
 

Join Date: July 5, 2002
Location: Rhode Island, USA
Age: 64
Posts: 94
Surprised Jackal2513 made it through Horde without many spells for Wizard.

I got killed repeatedly with my first party because my Wiz did not know to shop with the female Druid/Ranger we rescued when we were trying to get to the bridge. That Druid/Ranger lady had 2nd/3rd level spells and I had money now for spells I needed later to create a constricted kill zone when we met the 30+ goblins waiting for us in the cave that takes you to the fortress.

The other change was to go from a Cleric/Barb and Bard to a Druid and a pure Cleric with axe. Between the Wizard and the Druid, I have 30+ feet of pain for enemies to cross to try and kill my sneaky Rogue/Ranger that took a shot at them and ran away. Add in a sleep and/or stinking cloud, a front line of summoned critters, and then go pick up the loot in one small area and no healing potions required unless an arrow actually hit someone hard.

[ 11-19-2002, 03:23 PM: Message edited by: Ajia Mal'Kreig ]
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