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Old 02-13-2003, 03:25 PM   #11
Angelousss
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Join Date: August 23, 2002
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i'd suggest getting shadowkeeper it's alot easier to use
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Old 02-13-2003, 03:47 PM   #12
Mr Flibble
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I did get Shadowkeeper, and tried to use it, but it didn't actually change my character's alignment in the game. Despite it saying 'lawful neutral' in the editor, in the newly edited game my char was the same as before. I tried using the pull down bar as well as the "set" button, neither worked.
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Old 02-13-2003, 03:56 PM   #13
Vedran
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Angelousss implies that you should change the effect with SK, not the actual alignment value.
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Old 02-13-2003, 04:14 PM   #14
Mr Flibble
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Do you know what that variable is called by chance? I haven't been able to find it yet on my own (or at least, it's nothing that 'stands out' to me).

Thanks
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Old 02-13-2003, 05:53 PM   #15
Mr Flibble
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Actually, I think I have found it, but don't know what to change...

In Shadowkeeper under Affects:
Alignment Change: Param1=0 Param2=35 Resource3=Hell Selfish Evil (SPIN747) Time=45 Flags=0x00000009 Target=0x0002

Reputation: Param 1=-1 Param2=0 Resource3=Hell Selfish Evil (SPIN747) Time=45 Flags=0x00000009 Target=0x0002

Anyone know what it is that I need to change?
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Old 02-13-2003, 06:18 PM   #16
Desuma Malevois
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Join Date: March 20, 2001
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Try just deleting it, and then save to a new game. It's not an effect that you start out with, so I would think doing this would return you to "normal".
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Old 02-13-2003, 06:47 PM   #17
Brennihelvete
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Join Date: September 25, 2002
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Quote:
Originally posted by Mr Flibble:
Thanks for the suggestion!

Hmmm, are you meaning for me to use the in-game editor? If so, I tried that command exactly as typed- CLUAConsole:ChangeAlignment(Player1,LAWFUL_NEUTRAL ), and it said back to me:

lua: call expression not a funtion
Active Stack:
Active Stack:

That's exactly what appeared. Any other ideas? =]
I get that error when I spell something wrong. I think it happens when you spell it Clua or cLUA or something like that.
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Old 02-13-2003, 06:57 PM   #18
LennonCook
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Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
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Quote:
Originally posted by Mr Flibble:
Thanks for the suggestion!

Hmmm, are you meaning for me to use the in-game editor? If so, I tried that command exactly as typed- CLUAConsole:ChangeAlignment(Player1,LAWFUL_NEUTRAL ), and it said back to me:

lua: call expression not a funtion
Active Stack:
Active Stack:

That's exactly what appeared. Any other ideas? =]
That would imply that you typed it as CluaConsole:blablabla; not CLUAConsole.
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Old 02-13-2003, 08:55 PM   #19
Luvian
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They made the neutral evil aligment that way so that people could not chose an evil path, and then cheat the aligment back.
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Old 02-13-2003, 09:00 PM   #20
Sir Goulum
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Join Date: February 7, 2002
Location: Edmonton, Canada
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Quote:
Originally posted by Luvian:
They made the neutral evil aligment that way so that people could not chose an evil path, and then cheat the aligment back.
Isn't there a 'Helm of Alignment Changing' or something out there?
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