![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#121 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
I didn't see any spaceship...what is the post number? You linked to page 3, but my page three is likely not the same as yours - I've changed the number of posts that appear on a page.
|
![]() |
![]() |
![]() |
#122 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
|
![]()
Oh... #30
__________________
http://dhost.info/dinonykos/ |
![]() |
![]() |
![]() |
#123 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]() Quote:
![]() I did scan that page yesterday, though, but I was only looking for graphics...and now I see why I skipped over it - the images are not displaying in that message. Perhaps they were on XHost? |
|
![]() |
![]() |
![]() |
#124 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
|
![]()
No, the graphics (gif animations) are on imageshack. Well, it is not that important. In any case, I figured out in the tramline today a better way to handle a spaceship in the orbit of a planet.
I have also thought about how landing, firing weapons and other things could be handled. One idea I had was that during space traveling, when the party is in the cockpit, the NPC "ship computer" is added to the party, and that the Examine event could be used for special actions (like the specialities I gave to the characters in FR). What do you think? ![]()
__________________
http://dhost.info/dinonykos/ |
![]() |
![]() |
![]() |
#125 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]() Quote:
That's a good idea. In fact, I think I will steal it. I've had the desire to do a sci-fi design since I got started with FRUA, and thought it would be a lot easier with DC, but I've never had a good story, and hence no motivation. Lately, I've been more motivated, as I have a setting idea, if not a good story yet. One of the problems is how to have a player move around in a completely new universe without tons of documents for them to look at before or while they're playing. But, an NPC, which is supposed to be a computer or a database or maybe even some kind android or robot (perhaps too close to Star Wars) sounds like the perfect way to deal with this. I tried making a diagonal wall for the square viewport, and no go. I will have do much more thinking about this. To be honest, I'll probably go a different route entirely for what I want to do and consider the diagonal wall again when I can see what you have done. ![]() |
|
![]() |
![]() |
![]() |
#126 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
|
![]() Quote:
![]() However, in HL, as written earlier, the diagonal walls will appear at two or three occasions only, thus I will not put too much effort into them. I will use them for the spaceship in part 1. For a round arena with 3x3 squares, I will maybe try another, but similar approach.
__________________
http://dhost.info/dinonykos/ |
|
![]() |
![]() |
![]() |
#127 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
I do know all the little snafus you're talking about.
![]() I would wager that the right wall over-extension is fixable in the config.txt, well in fact I know that it is. ![]() ![]() The main reason that I wanted to do diagonal walls for the square viewport (other than adding that ability to the portfolio of possible walls) was an interim step on making a 3x3 round room. ![]() |
![]() |
![]() |
![]() |
#128 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
|
![]()
Concerning the shift: You can see what I mean in FQ and FR, if I remember right. The walls are correct, and I think small pics are also, but the area map is shifted. Maybe that it is simply the viewport coordinates in the config.txt. I'll have a second look, however, this is a minor issue. Since you and Ben have not noticed during playtesting, I shall not be too worried about it.
__________________
http://dhost.info/dinonykos/ |
![]() |
![]() |
![]() |
#129 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
Well, I obviously didn't notice the area view shift, and I used it a lot for running back and forth from the temple to the village...I'll look again today, specifically for this.
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Dwarven Enhanced Armour | Greything | NWN Mod: Escape from Undermountain | 9 | 08-10-2006 03:33 AM |
Walls, walls, walls... | SilentThief | Dungeon Craft - RPG Game Maker | 1 | 01-06-2006 04:28 PM |
walls | manikus | Dungeon Craft - RPG Game Maker | 2 | 04-10-2005 10:00 AM |
walls | syconaut | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 3 | 03-21-2004 07:56 PM |
Henchmen - Enhanced items (spoiler?) | robo donkey | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 3 | 10-21-2002 05:16 PM |