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#1 |
Elminster
![]() Join Date: December 10, 2003
Location: OP, KS
Age: 51
Posts: 489
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How many of you use it, and what speed do you put it on? I just downloaded it for the first time and jacked the speed up to 125, which seemed little *too* fast. Savant Henchman were just popping out of thin air instead of walking toward me.
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#2 |
Hathor
![]() Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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i have it installed.
i run it at the halfway point between 5x and MAX. they don't pop in out of thin air, but it's a heckuva lot better than waiting forever for them to gather 'round. [img]tongue.gif[/img] V***V
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#3 |
Welcomed New User
![]() Join Date: April 11, 2006
Location: Stage 5.0 (26 Dimensional Jump)
Age: 45
Posts: 3
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I forgot how fast I had it set, but I could at least see them scurry up to me. Perhaps a 3rd of the way, I think.
There's still that pause between different creatures' movements though.
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#4 |
Symbol of Cyric
![]() Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
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I have it all the way up. There's no point in seeing them move; you can't do anything while they're on. I suppose if you use continuous combat all the time...
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#5 |
Elminster
![]() Join Date: December 10, 2003
Location: OP, KS
Age: 51
Posts: 489
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The only reason I didn't want it all the way up was to preserve the feel of the game. I think I set it at 5X which speeds them up enough to help gameplay without them popping out of thin air.
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#6 |
Welcomed New User
![]() Join Date: April 11, 2006
Location: Stage 5.0 (26 Dimensional Jump)
Age: 45
Posts: 3
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What I meant was the delay between different creatures moving. Sure you can set the speed way to the right and they'll be teleporting all over the place, but there's still that "ok... calculating next creature's movement..." delay.
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\" In Defeat, Malice; In Victory, Revenge! \" |
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#7 |
Hathor
![]() Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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well, that's always gonna be there simply because it's turn-based. *shrugs* can't change that.
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Thread | Thread Starter | Forum | Replies | Last Post |
Is there a good mod to speed up combat more than wizfast already does? | el_kalkylus | Miscellaneous Games (RPG or not) | 0 | 10-04-2006 04:18 AM |
Wizfast broke | Scatter | Miscellaneous Games (RPG or not) | 0 | 08-28-2003 08:00 PM |