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Old 06-22-2002, 03:09 PM   #1
Willard
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Join Date: June 14, 2001
Location: Vermont
Age: 34
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What exactly is an orog? I have been waylaid by them several times, but I can't remember them from BG1 or ToTSC. They are easy as heck to beat, but I was just curious about what they are.

[ 06-22-2002, 03:10 PM: Message edited by: Willard ]
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Old 06-22-2002, 03:18 PM   #2
Sir Goulum
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Join Date: February 7, 2002
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Those are those big orange things right? I think they are new to BG2
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Old 06-22-2002, 03:58 PM   #3
Darkon Blackblood
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i am not sure but i think that they are some relative of orcs
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Old 06-22-2002, 05:50 PM   #4
Grojlach
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Funnily enough, Orogs are nowhere to be found in the 3rd edition Monstrous Manual. They had me puzzled as well.
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Old 06-22-2002, 07:01 PM   #5
Willard
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Hmm, I wonder. Oh, and Sir Goulum,this is what an orog looks like. [img]graemlins/neo1.gif[/img]
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Old 06-22-2002, 07:21 PM   #6
Sir Goulum
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Yea, the big orange things!
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Old 06-22-2002, 07:27 PM   #7
Willard
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I don't think that they are relatives of orcs, Darkon. Orcs are green, not very hairy, can talk, and are fat. Orogs are furry, orange, and make these annoying "Rawwrah" sounds like gnolls did in BG1. Hey......maybe they are relatives of gnolls!
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Old 06-22-2002, 07:50 PM   #8
SecretMaster
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hey, you fight these things in Icewind Dale. They are relatives of Orcs, yet slightly more powerful, and they have military ranks like commanders and warlords, or at least in IWD. Trust me, you'll fight these things a lot in the Windspear Hills....
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Old 06-22-2002, 09:43 PM   #9
Madman-Rogovich
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Join Date: October 23, 2001
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they have human minders dont they?
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Old 06-22-2002, 11:22 PM   #10
hermit09
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Join Date: May 6, 2002
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Orogs are a type of mutant orc, sort of like the Uruk from Lord of the Rings. I have the write-up for the Neo-Orog, from the Monstrous Compendium Annual, volume three (this is for 2nd ed. I hate 3d ed.)

There are two types of Neo-Orogs, red and black:

Red Black
Climate/Terrain: any any
Frequency: Uncommon Uncommon
Organization: tribal tribal
Activity Cycle: any any
Diet: Carnivore Carnivore
Intelligence: Average (10) Average (10)
Treasure: L (C,O,Qx10,S) L (C,Q,Ox10,S)
Alignment: Lawful Evil Lawful Evil
No. Appearing: 10-100 10-100
AC: 3 5
Movement: 6 8
Hit Dice: 5 4
THAC0: 15 17
Attacks: 1 1
Damage: By Weapon
Special Attacks: War Cry nil
Special Defenses: Nil Camouflage
Size: M
Morale: Champion (15-16)Elite (13-14)
XP value: 270 175
Sergeant: 420 270
Officer: 650 420
General: 975 650

The neo-orog is a magical hybrid of ordinary orcs, ogres and other creatures. The two breeds of neo-orog, red and black, are warrior creatures, loyal and skillfull, who live for battle. Tall and muscular, with large hooded eyes, tough leathery skin, and snouted, bestial faces, neo-orogs seem to embody all the worst aspects of the creatures that went into their creation.

Red neo-orog:
These creatures are bred as elite troops. Their skin is a dark, mottled red, and their eyes are deep yellow. They are usually well equipped and revel in bloodshed and violence. They speak orc and the common tongue.

In battle, red neo-orogs can scream their unique war cry, wich causes all orcs, orogs and neo-orogs within earshot to fight at +1 on attack and damage rolls for 2d4 rounds. The effect is not cumulative, and individual neo-orogs can´t be affected by it more than once a day. Red neo-orogs recieve an additional +1 on attack rolls when defending the Red Wizards of Thay.

All neo-orogs live in barracks built by the Red Wizards. No independent groups of them exist. They are organized into large military units. For every 10 neo-orogs in a group there is one sergeant with maximum hit points. For every 20, there is one officer with 6 HD (THAC0 15) and +1 on damage rolls. Each barracks is commanded by a neo-orog general with 7 HD (THAC0 13) with +2 on damage rolls and AC 2.

For many decades, Thayans have tried to create their own race of orcs, violent but loyal to Thay. Their only weakness is their slow rate of reproduction- The Thayans have managed to field only a few companies of them. As a group, neo-orogs have only a marginal reproduction rate. Many are infertile.

Black neo-orog:
The black breed of neo-orogs is similar to the red neo-orogs in many respects, but are bred as scouts, archers and infiltrators. They are leaner, slightly taller than reds, and their skin ranges from dark green to deep, sooty black. Their facial features are slightly less bestial, and their eyes are smaller and completely black.
Camouflage masters, black neo-orogs hide so effectively that even observers who know what they are looking for have only a 20% chance of detecting them. Normally alert observers have only a 10% chance, while casual observers have 5%. The camouflage is negated if the creature moves or attacks. A number of black neo-orogs have thief skills in addition to their warrior skills. They do not have the war cry of red neo-orogs, but can be affected by it.
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