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Old 06-25-2004, 12:15 PM   #1
StigTC
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Is there any point to taking the disarm and improved disarm feats in undermountain?
I have it on one or two of my characters, but it seems to have no effect on any of the critters.
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Old 06-25-2004, 07:07 PM   #2
Teri-sha Illistyn
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They may have a high disciplin skill, I would take it for chatacter personality... I have a character or 2 with it as well
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Old 06-25-2004, 07:21 PM   #3
SpiritWarrior
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By default foes are non-disarmable. To make them so the "Disarmable" box needs to be ticked.
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Old 06-25-2004, 07:29 PM   #4
Teri-sha Illistyn
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Well that sucks Slithering Tracker Ooze!!!
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Old 06-25-2004, 07:42 PM   #5
roddybug
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I haven't had any luck with the disarm feat either. I think that I've seen "Disarm resisted" a few times but I don't bother trying it anymore. Please tick a few more disarmable boxes on those monsters Z!
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Old 06-26-2004, 06:07 AM   #6
StigTC
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I agree, let their weapons go!
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Old 06-26-2004, 08:03 AM   #7
T-D-C
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We need more disarm or not so many disciplined kobolds out there LOL.

I can understand that Drow would be "hard" to disarm but we shoud still be able to do so with high enough skills invested into it.
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Old 06-26-2004, 01:16 PM   #8
Ziroc
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Hmmm.. Kobolds are stock in EfU. I didn't give them any changes.


BTW, most monsters don't carry weapons--only the humaniods mostly, but yeah, I'll edit some to allow it!
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Old 06-27-2004, 05:34 AM   #9
T-D-C
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Yeah taking on some Xanther theives and allowing us to disarm them, same with them disarming us!

Especially the Drow I can immagine them trying a disarm and knocking our weapons away.

It would give people alot to think about when choosing skills. I.E Stop people from just pumping there skills with UMD and Tumble and Heal. Make them use Disapline and Concentration.

I would personally like to see opponents using Konckdown and Disarm more. Even Taunt!

What does everyone else think?
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