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#1 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
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I know you could maximally get to -11, but that's extreme.
I want to talk about what a good tank would have in this game, for AC. Khalid has -4 at the moment, and that is with the bracers of Dex given to Minsc. So he could be having -6. Now with some basic items as a helm +1 AC and the cloak of Balduran, that would be -8, which sééms like a good number, but what do you guys think? Is it so necessary to have that low an AC in BGI?
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#2 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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For a 'simple' tank:
Helmet: Helm of Balduran: +1 AC bonus Amulet: I like Necklace of Missiles. You can get 1 early on, and it's nice to give critters a little blast before you reach them: No AC bonus. Armor: Full Plate Mail: AC 1 Cloak: Guantlets: Anyone except guantlets of Ogre Power (that is, if your generic character is going to be your tank). Boots: Boots of Speed Girdle: Golden Girdle works well. Ring 1: Ring of Protection +2: +2 AC bonus Ring 2: Ring of Energy is also nice for a little blast, but if you have a weaker character that stays in ranged combat, this ring is better for them. Shield: Large Shield +1, +4 vs. Missile Weapons: +2 AC bonus With out the dexterity bonus, this takes you to -4. If you gave your generic character 18 dexterity at the start, now you've got -8 AC. Use the Tome of Quickness of Action that you can get (highlight to read its location) * in the barrel behind Black Lily in the Shadow Thieve's guildhall.* That won't give you any more AC bonus, but it will increase your chance of hitting with a ranged weapon (not really related with your AC though ![]() So that's -8, which is fine for a fighter. Use Draw Upon Holy Might (innate ability) at level 6 and now you've got 21 dexterity for the next 10 rounds, temporarily giving you -9 AC. You can get in the minus double digits. I can check what my fighter is wearing for his AC if you want.
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#3 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
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My generic char is a thief. So a no-go there. My main fighter is Khalid, and he has a moderate Dex of 16, so he would get -6. Exactly what you propose. So I guess that's good enough.
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#4 |
Zartan
![]() Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 36
Posts: 5,225
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-8 is quite a good AC for bg1, as long as you have all your characters (except maybe mages) in to the minus (-) range then your doing fine.
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#5 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
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Here is one of my fighter's equipment. He's got -11 AC:
Helmet: Helm of Balduran Armor: Full Plate Mail Gauntlets: Gauntlets of Dexterity Amulet: Necklace of Missiles Sword: Scimitar +5, Defender (gives +2 AC bonus) Ring 1: Ring of Fire Resistance Ring 2: Ring of Protection +2 Cloak: Cloak of Balduran Boots: Boots of Speed Shield: Shield +1, +4 vs Missiles Girdle: Girdle of Bluntness
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#6 |
Thoth - Egyptian God of Wisdom
![]() Join Date: November 3, 2001
Location: Canada
Age: 64
Posts: 2,871
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And I complained when my Paladin in Baldur's Gate 2 only had -12...
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#7 |
Avatar
![]() ![]() ![]() ![]() Join Date: April 18, 2004
Location: Copenhagen
Age: 49
Posts: 549
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I think my Ranger had:
Helmet: Helm of Balduran (-1 AC) Armor: Full Plate Mail (Base: AC 1) Sword: Scimitar +5, Defender (-2 AC) Shield: Large Shield +2 (-3 AC) - From TotSC Ring 1: Claw of Kazgaroth (-1 AC) Ring 2: Ring of Protection +2 (-2 AC) Cloak: Cloak of Balduran (-1 AC) Dex 19 = -4 AC Total: 1-1-2-3-1-2-1-4 = -13 AC On the other hand one must admit that some BG1 gear was _slightly_ overpowered.
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#8 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: June 3, 2003
Location: New York
Age: 40
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Quote:
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#9 |
Egyptian Goddess of the Dead
![]() Join Date: July 12, 2001
Location: South Carolina
Age: 41
Posts: 3,771
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I think as a tank you're fine with -4 or lower in BG I. There isn't much that'll get through that without a critical hit. I find combat becomes a non-issue after about level 4 or 5 anyway - you can pretty much kick anything's ass from there on in.
[ 05-04-2004, 11:00 PM: Message edited by: Arledrian ]
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#10 |
Elite Waterdeep Guard
![]() Join Date: April 26, 2003
Location: Chinley
Age: 35
Posts: 46
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Arghh! I got my main character got to minus 5 and I thought that was good. I didn't realise I should be trying to get it that low.
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