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#1 |
Symbol of Cyric
![]() Join Date: August 21, 2004
Location: USA
Age: 49
Posts: 1,168
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I'm considering playing a character who will start as some Fighter kit (either Berserker or Wizard Slayer) and dual-class to Thief. To have an easier time at this, I'm looking for quests that can be tackled early on without the use of a Thief.
TIA
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Baruk Khazad! Khazad ai-mênu! "All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke ![]() |
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#2 |
Elminster
![]() Join Date: January 16, 2003
Location: Michigan
Age: 59
Posts: 419
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Are you playing solo?
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Ever notice that "What The Hell!" is always the right decision?- Marilyn Monroe |
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#3 |
Lord Ao
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Posts: 2,092
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Circus Tent, I'm fairly sure De' Arnise keep can be done without a thief. Same with Umar Hills. As far as I can tell, very few quests literally "require" a thief. Most give you a key, of sorts.
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#4 |
Manshoon
![]() Join Date: June 8, 2003
Location: UK
Age: 70
Posts: 182
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AFAIK, nothing absolutly requires a theif. The game has been soloed by just about every class.
The only things a theif is generally needed for are opening locks and disarming traps. Your fighter should be strong enough to bash most locks and have enough hit points to shrug off most traps. |
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#5 | |
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 41
Posts: 7,369
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Quote:
That said there aren't any quests that need a thief. You should have no problem doing any quests with your fighter. Your biggest problem might be when you dual class and become a level 1 thief. You might consider leaving some quests finished but without collecting XP reward so you can do so with your thief. This might also be another good reason to leave chests unopened so you open them with thief and collect xp. Or disarm traps. [ 11-21-2006, 07:20 AM: Message edited by: ZFR ]
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ZFR |
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#6 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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what ZFR said - but also to add druid grove and planar prison* to what others have said as pretty trap and lock free
also temple sewers if you don't mind crashing a few traps * avoid the prison if you're getting close to your dual point though - it's tricky to finish with a level 1 thief ![]() |
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#7 |
Symbol of Cyric
![]() Join Date: August 21, 2004
Location: USA
Age: 49
Posts: 1,168
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Thanks a lot guys!
I'm not soloing, I'm playing a Wizard Slayer OR a Berserker > Thief in a party of Jaheira, Anomen, and Kelsey. I'm considering doing an easy quest solo though, just to get a headstart.
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Baruk Khazad! Khazad ai-mênu! "All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke ![]() |
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#8 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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I'm surprised nobody's mentioned the entirety of Chapters 4 & 5. I can think of one section with notable traps/locks, and you are expressly given a clear warning of them, which means that even a Level 1 Thief can down a couple of Potions and clear the lot, without even breaking roleplay.
Yeah, there are a couple of other traps & locks there, but they're few and far between, and in places that you can always get back to later on. Moreover, I always try to Dual-class people at some point where it makes a lot of sense in the roleplay--and I can think of no better time to do this than the "Transformation and the Dream" sequence.
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#9 | |
Symbol of Cyric
![]() Join Date: August 21, 2004
Location: USA
Age: 49
Posts: 1,168
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Quote:
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Baruk Khazad! Khazad ai-mênu! "All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke ![]() |
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