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#1 |
Drizzt Do'Urden
![]() Join Date: March 18, 2004
Location: Where silent gods stand guard
Age: 34
Posts: 699
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Do you want it lower to 00 or high as 99.Which is better?Is 18/00 the best or is 18/99?
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#2 |
Symbol of Cyric
![]() Join Date: June 19, 2002
Location: Northern Ireland
Age: 41
Posts: 1,330
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18/00 is the best. It means 18/100 so is better than say 18/80 or 18/99.
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Minsc - \"Don\'t ask questions better left to aged sages\"<br /><br />\"You must gather your party before venturing forth\". *BANG* shoots him dead |
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#3 |
Avatar
![]() ![]() ![]() ![]() Join Date: April 18, 2004
Location: Copenhagen
Age: 49
Posts: 549
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RTFM. It's all there in the appendices.
Ability___Hit___Dmg._Weight_Bashing Score___Prob._Adj.__Allow.__% 18/76-90_+2__+4____280___35 18/91-99_+2__+5____320___40 18/00____+3__+6____400___45
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[url]\"http://www.dsr.kvl.dk/~maddog/isur.jpg\" target=\"_blank\">Ooooookay. I surrender.</a><br />Sometimes I get the eerie feeling that my computer is operating me and not the other way around. |
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#4 |
Guest
Posts: n/a
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Awwwwww, takes alot of rerolls to get 18/00, though its worth it...at least for a while.
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#5 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
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lol
Not entirely, the BG 1 tomes increase Strength by a full point, as do many other 'stat' increasing items - and it matters not one whit whether or not you have 18/99 or 18/01 exceptional strength. e.g. Binko the Magnificent has 18/01 Strength. He uses the tome of strength, and gets 19 Strength. This is good. Alternately, Bonko the Magnificent has 18/00 Strength and runs around town bragging has has the Strength of a Ogre. He eventually stumbles across the tome of strength, and instantly gets the Strength of a Hill Giant. Now he has something else to brag about. The point is, it doesnt really matter as long as you have 18 or over strength... re-rolling ad infinitum to try and get 18/00 is largely pointless. Binko
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#6 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
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Quote:
I will agree that anything above 18/90 is definitely worth keeping, and the difference between 18/96-99 and 18/00 is negligible. But if I'm creating a fighter and I get less than 18/75, I would rather subtract 1 point from Strength and add it to my Constitution score (which gives extra hit points) or my Dexterity (which lowers my AC by 1 point). The extra +1 or +2 points of damage gained from 18/01-75 are nice, but really aren't as valuable as the extra hit points or lower AC (IMHO). Anytime I get less than 18/75, I automatically either re-roll or subtract one point to put somewhere else (even in Wisdom to help improve my Saving Throws against Charm spells). If I get between 18/75-90, ir really depends on what my other stats are, and whether 1 extra point will make a significant difference or not. In the case of Constitution, fighters gain +3hp/level for a 17 and +4hp/level for 18, but fighter classes and kits are the ONLY ones that get the extra bonuses for 17 and 18. ALL other classes get extra hit points for a Con of 16, but they get NO ADDITIONAL BONUSES for a score higher than 16. So those are points that can be added to other scores like Dexterity, which lowers AC on a 1-1 basis regardless of class. Dexterity is also very important for archers and others using missile weapons. Higher Dexterity improves their chances to hit, but I don't have the exact figures on that one.
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#7 |
Zartan
![]() Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 36
Posts: 5,225
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or, to resolve this all, you could just be a half-orc, with a natural stength of 19
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#8 |
Ra
![]() Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
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if you can get 18/00, then by all means do so! You can then give the Girdle of Hill Giant Strength to another tank...
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#9 |
Baaz Draconian
![]() Join Date: May 21, 2004
Location: Here, or there abouts.
Age: 80
Posts: 703
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I prefer giving natural good strength to characters who need it. (particularly half-orc assassins - over 100 av backstab damage). The girdles, since they increase your strength to the same value whether it was 18/00 or just plain 00, give a greater benifit to characters who have a poor strength to begin with.
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