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#1 |
Elite Waterdeep Guard
![]() Join Date: August 8, 2003
Location: Pittsburgh
Age: 54
Posts: 22
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I have played IWD for 2 years and just bought BGII. Couple questions? 1. Does adding the expansion improve the spell list like IWD. I have found that druid’s spells choices are pretty weak in SOA. 2. Any options on single class Fighter kits. I picked the Undead hunter for my first run through and am not that pleased. I haven't run into that much undead ( on Chapter 2 so far) I wanted to get that keep and the NPC would give it to me because Paladin is not considered a fighter class? Let me know your thoughts.
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#2 | |
Symbol of Cyric
![]() Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
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Quote:
![]() 1: Adding ToB adds three new spells for mages, a slew of special spells for all spellcasters, and the ability to scribe 9th level spells. I recommend ToB because it adds great combat and wraps up the Baldur's Gate saga. 2: Undead Hunter is the weakest of the three fighter kits, IMO. Why get bonuses for battling undead when a high level cleric or paladin could turn or convert them or a ranger could pick difficult undead as a preferred enemy? (Believe me, you'll run into difficult undead in this game! ![]() Fighters aren't the only class who can get the keep. If you wish to start a new game, I suggest playing a cavalier (paladin kit) or berserker (fighter kit) as a PC. Also--I'm assuming you're an IWD veteran here--this game is heavy into magic and light on combat, the opposite of IWD. Might want to pick a class with some sort of magical abilities to get familiar with things. [ 09-30-2003, 01:02 PM: Message edited by: Pirengle ]
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#3 |
Knight of the Rose
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Ummm I hate to break to you guys but Undead Hunter isn't a Fighter kit. Its a Paladin kit.
Fighter kits include:
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"When you start with a presupposition, it's hard to arrive at any other conclusion." "We are never to judge a philosophy by its abuse." - Augustine "If you're wondering if God has a sense of humor, consider the platypus." http://www.greaterthings.cbglades.com |
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#4 |
Elminster
![]() Join Date: September 25, 2003
Location: In The Darkness...
Age: 38
Posts: 442
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if u like a more magic dependant character, i suggest a sorceror, but if u like a more fighting oriented character chose a Kensai or a Beserker. If u want both, then maka kensai, level him up to around level 9 and then dual him into a mage ( has to be human to do this and has to have 18 intelligence) [img]tongue.gif[/img] .
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#5 |
Elminster
![]() Join Date: September 25, 2003
Location: In The Darkness...
Age: 38
Posts: 442
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oops...nm the sroceror comment, but the kensai is definately the most versatile and best strength oriented character in BGII SoA and ToB. Also the high level abilities in ToB make him/her even stronger. Kensai cant wear armor so u can dual him to either a theif or a mage, so they can use their abilities any time(thief abilites and mage spellcasting are disable while wearing armor)
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#6 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#7 | |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Quote:
Maybe I was just lucky? [img]tongue.gif[/img] Who can tell? [img]tongue.gif[/img] [ 09-30-2003, 04:05 PM: Message edited by: Xen ] |
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#8 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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I didn't say that playing a Wizard in your first game would kill you, I said it would drive you insane.
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#9 | |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Quote:
So therefore:Spell Reference to the rescue |
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#10 | |
Symbol of Cyric
![]() Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
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Quote:
This game will teach you spellcraft. I remember playing BG1 and getting so upset that my mages kept dying in one hit and kept getting chunked by wolves. Bought BG2 ~8 months or so later, played a few games, went back to BG1, and figured out how to keep mages alive with the limited BG1 spell arsenal. Then my thieves kept dying. But that's another story. Ashsays, if you know IWD, you're pretty good at combat. There's nothing in the BG series that feels as good as a party full of non-spellcasters beating the snot out of a mage. ("I bet they don't make Protection from Complete Buttkicking, you spell-shooting wiener!" [img]graemlins/evillaughter1.gif[/img] ) Instead of making a mage PC, why not pick up an NPC mage to practice spellcraft? That way, if something doesn't work and the mage dies, you don't have to reload the game. (Or, with the more annoying spellcasters, you can invent interesting ways for spells to backfire, like casting Summon Fiend without casting Protection from Evil first. [img]graemlins/evillaughter2.gif[/img] )
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