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#1 |
Elite Waterdeep Guard
![]() Join Date: August 27, 2002
Location: Los Angeles, CA, USA
Age: 48
Posts: 48
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My Solo Sorc recently got some of the longer lasting summons (Animate Dead: Skeleton Warriors 8 hours & Staff of Fire+2:Lesser Fire Elemental 1 hour) and that has led me to a new problem. I realize that they cannot go through doors but how about travelling between areas? (i.e. between the Slums District & the Docks district?) I can't seem to take them with me to a new area. Is this a bug? What do I do with them when I want to leave the area?
They last so long that I have been having to make them kill each other (and kill the last one myself) before I can leave an area so that I can still get my max 5 summons anywhere else. Is there a way to take them to the next area with me? How about a way to get rid of them without killing them? [ 10-25-2002, 03:02 PM: Message edited by: Beef ]
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Beef<br /><br />=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<br />We are all born with both gifts & shortcomings.<br />The smart people are the ones that learn to use their gifts.<br />The happy people are the ones that learn to accept their shortcomings. |
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#2 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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It's not a bug - that's the way Summoned monsters are implemented in-game.
And no, there's no way to change this. ![]()
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#3 |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 44
Posts: 2,556
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And for a reason: a high level sorc could use spell triggers and project images to cast an unlimited number of skel. warriors. I believe dindee had a pic of the final save where the screen was filled (!*!) with skeleton warriors. now these babies last for 8 hours, so basically, you'll be a sorc with infinte partymembers.
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#4 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Why Sorcerers?
Every class who can cast Arcane Spells can do it. Even Thives with Use Any Item. It's just more convenient with a Sorcerer. Anything is more convenient with a Sorcerer. ![]()
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#5 |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 44
Posts: 2,556
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call a wizard a slizzard, you'll still find yourself running in the end
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#6 |
Bastet - Egyptian Cat Goddess
![]() Join Date: September 5, 2001
Location: Calgary, AB
Age: 50
Posts: 3,491
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There is no way! This is the way summoned creaures have always been since BG.
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#7 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Read the spell descriptions- summoned monsters can`t leave the area they were summoned in. [img]smile.gif[/img]
In some versions of the game, they unsummon when you rest *anywhere*; other versions you have to rest in the *same* area, or kill them, to be able to get the 5... it is very confusing, though; because the "different" versions where this happens are all Official Patched + Balurdashed + WeiDU mods that don`t affect summons (and in alot of cases the *same* mods, and the same versions)... |
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#8 |
Silver Dragon
![]() ![]() ![]() Join Date: March 25, 2001
Location: The Lion City
Age: 64
Posts: 1,699
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If you have the in-game cheat keys enabled, just ctrl-y them to kill 'em quickly, and move on to the next area. That's what I do (I just pretend that they get unsummoned after I've left the area
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