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Old 05-16-2003, 11:14 PM   #1
offshore33
Elite Waterdeep Guard
 

Join Date: January 13, 2002
Location: USA
Posts: 14
So far it seems, to me, like the RPC's I've picked up have all been under whelming, and that’s being kind. I had Myles VERY briefly because I thought he sucked from the start. Vi is still with me, although I'm not sure why, I guess the extended range attack comes in handy since it doesn’t expend ammo. I just got the Savant Monk but am going to dump him because in my party mix he’s just a wasted duplicate who can’t cast spells. They’ve mostly only been good for taking a couple hits, wasting healing potions and spells on, and being XP leeches in general (oh, I did kind of like how the Monk alleviated my encumbrance for a little while I suppose.)

My current party mix, not including Vi, is Samurai, Monk, Ninja (Faerie of course,) Bard, Gadgeteer and a Bishop. Six characters have felt a little heavy from the start, but when I had 8 it was way too many. Seven is wearing thin as well.

So do any of the RPC’s have cool side quests, or funny dialogue, or any other kind of intangible benefit?
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Old 05-17-2003, 02:20 AM   #2
the mighty stamar
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Join Date: February 12, 2003
Location: hades
Age: 55
Posts: 583
They all have interesting dialogue, lots of it.

The best one is the monk, it would travel with you everywhere excepet the rapax away camp, so it would be someone likely to rise up with you the whole game. The rapax necromancer is very strong when you find him, but he barely goes anywhere with you. In fact usually just after he joins you youll end up killing him.

when your characters are way ahead of the rpcs is when you usually get rid of them.

they are always good, they soak up hits. But when they are too low relative to the monsters, and theyre just dying a lot give em the boot.

Vi has a small added part to the ending if you take her to the last battle.
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Old 05-17-2003, 12:09 PM   #3
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
RFS was the only NPC I ever really bothered with. If you take the time to train him up well, he becomes a great fighter. And yes, he will go with you to all locations except the away camp, for a plot-specific reason. Even then, you can take him back again later.

As for the others, some I had only because the quest required them (e.g. rescuing Vi, whom I later parked at Heli's), and dumped them as soon as possible. A few I tried out and found less than thrilling. The "I won't go there" routine becomes old very quickly, and all the NPC's (except RFS) have multiple areas they refuse to enter.

In the final few games I played, I did not have any "permanent" NPC's at all.

Others here will give you different opinions. So just do what seems best for your party.

Nightowl2
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Old 05-17-2003, 05:48 PM   #4
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
I like rpc because they can be the meat fodder for you. plus rpc in wiz8 is cool because they can talk and have their own personality. ever tried to take the mace from Vi?

also for me, the more the merrier. everybody help each other out. scarry places like the graveyard is not scarry anymore when you have lots of companion with you. plus it's harder to get game over when fighting with tough monster because monsters will have to kill 8 now instead of 6.

I always take Vi and RFS-81 as my rpc in my every wiz8 game.
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Old 05-18-2003, 12:20 AM   #5
vesselle
Hathor
 

Join Date: April 6, 2001
Location: the desert
Posts: 2,296
i like 6 person parties and i like to try out every class i can, so, except for my first game, i've always had a 4 girl party, appended with 2 rpcs. i LOVE trying them out and seeing how they do. [img]smile.gif[/img]

in fact, from a roleplaying point of view, i always use whatever rpc shows up in a certain area. my thot has always been they were there for a for a reason. myles to help me pick locks all over arnika, break into the bank and finally meet the woman who's family got this whole dark savant guy demented enough to blow up a world or two. so i keep vi with me always.

and when i find that poor tin "mank" i like to help him out. it's funny to have one of the dark savant's soldiers on my side. when i get to trynton, i end up liking them so much that when i find that lil trynnie private in her lil uniform, i take her on too. of course, myles has left by then, after relieving me of a few items, but hey, that's life.

i go thru the game this way, picking up teammates, taking quests and enjoying the different benefits of all the other classes. most of them have quirky personalities and i find that very fun. esp when they interact with my girls. [img]smile.gif[/img]

but of course, i can see where someone who doesn't like to roleplay or explore the game would think that they are all lamers. *shrugs* i find taking a group of misfits thru the game pretty rewarding, plus i get a lotta laffs along the way. my theory is that the game designers knew what they were doing, so i take what they offer and have fun with it.

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Old 05-18-2003, 12:49 PM   #6
EEWorzelle
Manshoon
 

Join Date: October 25, 2002
Location: Gilbert, Az
Age: 73
Posts: 234
Yeah, RPCs can be fun if you don't expect too much or get attached to them. It is a genuine drag to haul an unwilling RPC through an area where they are cursed and constantly complaining.

For better or worse the designers strongly any attempt by the player to make specific RPCs part of a core party of 8. I guess I don't like not having that option but overall the design of this game is so wonderful that I won't quibble.

RFS-81, and his willingness to go almost everywhere is an exception.

Over lots of games my own view of RPCs has moved pretty close to that of Katero and vesselle. Even if you pick up an RPC later in the game, if you keep them with you for a while they will rapidly rise to within a few levels of the core party average.

Certain RPCs are particularly fun in certain areas. For example, Vi is about the least fun it can get when she is with you in the main Rapax areas (Rift, Courtyard, Castle), but Tantris (The T'Rang Samurai) has a great attitude there. In one game I was searching for another non-complaining RPC besides RFS-81 to take there. I tried (using teleportals) Saxx, Sparkle, Ulf, and several others, all of whom coplained. Then I bought Tantris and he (she?, it?) said something about welcoming the opportunity to test the sharpness of his blade. Yes!!!

I haven't figured out the best one for underwater, yet, besides RFS, if any (maybe the designers were concerned about enforcing a free slot for Glumph.
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Old 05-23-2003, 03:44 PM   #7
Dobian
Dungeon Master
 

Join Date: January 29, 2003
Location: Belmont, Ca
Age: 63
Posts: 83
I liked the RPCs for the fun factor the first time around. I took Saxx along for the early game, until I had to start going to areas he didn't like. He was pretty funny. I ended up with Vi and the android, for reasons already stated. When I play through next (I'm doing BG2 right now), I'll use the RPCs early, but I'm going to stick with a party of six for the long haul.
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Old 05-24-2003, 06:18 AM   #8
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
Quote:
I haven't figured out the best one for underwater, yet, besides RFS, if any (maybe the designers were concerned about enforcing a free slot for Glumph.
Thats my thought, too. Especially since even RFS refuses to go to the camp, to enforce two free slots.

IIRC Saxx is ok in the sea caves, but won't enter the underwater areas.
(If it wasn't Saxx, it was Sparcle; had them both in that party, and forced them everywhere)
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Old 05-24-2003, 04:18 PM   #9
ChaosTheorist
Manshoon
 

Join Date: May 14, 2003
Location: Seattle
Age: 69
Posts: 163
My current "no magic" party is using Saxx, and I've taken him everywhere I've been, including Bayjin, Marten's Bluff, and the Rapax castle. He can't play the three highest-level instruments in those areas, and I have him wear a second Ring of the Road to get back some STR, but he works fine in all areas. Yeah, there's the repetitive complaining about the area being "no venue for a musician, boys", but that gets tuned out pretty quickly.

I've used RPCs in about half my games, and never had a problem with them falling seriously behind in levels. It might be a little difficult for a while if you picked up Vi when the rest of your party was level 14, but most of the RPCs seem to become available when the party's level is reasonably close to that of the RPC (which is probably not a coincidence). If the RPC is a level or three behind at pick-up time, they'll catch up within a half-dozen level-ups anyway.

The other issue typically raised is that RPCs are "XP leeches", since they reduce the XP received by each character in proportion to the total number of party characters. To me, this has always been a specious argument; there are so many things to kill, and other sources of experience, that "I'm not high enough level to go there" rarely becomes an issue. When it *is* an issue, the difference is well above anything that could be "fixed" by not having an RPC along. For example, it's entirely possible to get a level 7 party to the Rapax castle. If that party didn't have RPCs, it might be level 8 instead. Would that help? Obviously not; you'd simply have a group of dead level 8 characters in place of 1 or 2 more dead level 7 characters.
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Old 05-26-2003, 05:36 AM   #10
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
Quote:
My current "no magic" party is using Saxx, and I've taken him everywhere I've been, including Bayjin, Marten's Bluff, and the Rapax castle. He can't play the three highest-level instruments in those areas
There's Pucks Cap, often found at arnika road as a random drop. It increases music by 10, but reduces Piety.
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