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#1 |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 53
Posts: 345
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Z a few things.... ( nothing serious, justs ome thoughts and ideas )
Every time I find a new door, I gotta know whats behind it!! Your driving my cuiousity mad with this new one!! On level 4, you introduce us to Greater Skeletons and Greater Skeleton Preists, wich I love. You also throw in the poisonous and draining skeletons. With the addition of the Haunted Isle, even more of these and some new types of undead attack us in droves... Down in the lower levels thre seem to be a lot of Skeleton Warriors, why not slowly ( cause I know your busy ) begin to replace the Skeleton Warriors with more Soul Skeletons, Greater Skeletons, and mabey even Greater Water Skeletons or other horrors of the grave. Come to think of it, the small temple on level 11 has some nice designs you could toss randomly throughout the levels. The wand of Greater Summoning that is aquired from Lester dosnt seem to be working anymore. Older versions of the wand that some of my character have, it works fine. Did you change something about it? The small cave, and the chance keys... The items in there still hav dual ac bonuses, or dual enchantments. I know a while ago you were thinking about replacing all the items with bonuses that dont stack, just wanted to toss in a friendly reminder (once again I know your busy) Ok there is my nickle... I thought aI had more but I never wrote them down. Oh well... I will add them if I think of them. Just wanted to thro some things your way. [img]smile.gif[/img]
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#2 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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On the changes in wands, instead of having x uses/day spells they now have x charges/use. And 0 charges. Which basically means that you cannot use them anymore until they are recharged with an item such as a magical electrifier.
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#3 |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 53
Posts: 345
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Ahhhhhh thats how that works! Thanks Legolas!
.... the thumping of the head on the desk ceases
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#4 | |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Quote:
GRRRRRR
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#5 | |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 53
Posts: 345
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Quote:
GRRRRRR [/QUOTE]EXACTLY why there should be a few more of them, Skeletal Knights, Horror Zombies ect. The Skeleton Warriors normally die just by a foul look when on the lower levels. [img]smile.gif[/img]
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#6 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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I do agree that those skeletons suck but I REALLY hate those soul skeletons. The have true seeing as well which really sucks.
Hell most monsters have true seeing which sucks for my rogue on the lower levels. We do need some more difficult monsters but I think there are enough Soul Skeletons as there is.
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#7 | |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,729
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Quote:
I'll for SURE replace MOST of those normal Skel Wars. soon. I usually just drop a few for time takers while the other monsters have a chance to get off spells at you [img]smile.gif[/img] . Didn't do anything to that Wand. Maybe Lester used it up? Dunno. You don't need to equip the wands now to use them. UPDATE on the large EfU Update coming in a few days: The Gauntlet Levels are nearly done. I am REALLY tweaking them out, but not adding GOOGLES of placeables where it'll slow you down (like in Skullport kinda). But what you will find is gonna be fun, and take a few hours of time to play out. 3 Plots cover these levels (1 for good chars, 2 for bad (or 2 for in between) ![]() |
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#8 |
Avatar
![]() ![]() ![]() ![]() Join Date: September 15, 2002
Location: Denmark
Age: 44
Posts: 513
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You know I'll just whip out Kruul the strength 57 half-orc warrior and go barging down there anyway. :Ž
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