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#1 |
Manshoon
![]() Join Date: June 1, 2001
Location: North Bay,Ontario,Canada
Posts: 177
|
As I stated, this my opinion on the game. It does contain quite a few spoilers, so don't read if you have not beaten it.
Best Bosses - 1. 3 way Tie amongst the Blue Dragon, drow, and Monk Bhaalspawn. All had unique abilties that made them a challenge. Like the Blue's change from man to beast change, the monk's ton of special abilties (he no normal monk!), and the drow's multiple statues of herself were tricky! 2. Drakonis - as tough, or even tougher than his dad with his dimension door abilty! He rocks. BTW Can anyone explain why he's a brown dragon; while his father is blue. Hmmm... 3. Melissan - Enteresting choice for final villain. 1st, and 4th fights w/her are easy; while 2nd, and 3rd are EXTREMELY tough! Runner-Up: Demogoron ( was tough, but just too damn ugly to take seriously, need more back story, stupid that he makes time stop useless! Funniest Moments: 1. The Adventurers Reload. 'Nough said. 2. Spectator Beholder. 'Nough said. 3. Cespenar - Even though is voice can be a little annoying, his funny lines make up for it. Runner-Up: Gronir-Il Khan (what a wacko!) Best Equipment for Shadows Of Amn, and Throne of Bhaal (TOP 10): 1. Ring of Gyaxx - obvious choice. 2. Crom Faeyr - most powerful weapon for straight out fighting. 3. Carsomyr - best paladin (or thief) weapon. 4. Gram the Sword of Grief - best 2h sword other than holy sword. 5. Staff of the Magi - very useful for mages. 6. Golem Manual - juggernault is awesome. 7. Angarvada - best long sword. 8. Runehammer - top piece of equipment vs. undead by far. 9. Firetooth Crosbow - best missle weapon in game. 10. Amulet of Power - immunity to life drain, and permanent vocalize spell. Runner -Ups: Dragon Armour, Mind Flayer Blade, Bladesinger Chain, Flail of Ages, Circlet of Netheril, and so many more that are great, that I've mistakenly forget. can't possibly make a bad choice with equipment! Best New Skills ( TOP 10 - leans towards classes other than thieves since I had no straight thieves in my party - both were dual - Nalia & Imoen) 1.Greater Whirlwind (Warrior Types) 2.Hardiness (Warrior Types) 3.Summon Deva (Clerics, Druids, & Paladins) 4.Use Any Item (Thieves, & Bards) 5.Critical Strike (Warrior Types) 6.Greater Elemental Summoning (Driuds) 7.Assassination (Thieves) 8.Mass Raise Dead (Clerics, & Druids) 9.Enhanced Bard Song (Bards) 10.Whirlwind (Warrior Types) Runner -Ups: Improved Alacrity, Summon Planetar,Resist Magic, Globe of Blades, Set Traps, Elemental Transformation, & Cleric's Holy Symbol. Best Moments: 1. FInal ending - Great Choices, Tough Battle, Lots of Fun! 2. Adventurers Reload - 'Nuff Said! 3. Saradush - Thisplace was alive, damn those firball catabolts! Aarrggh! 4. Monk Bashing - Put those monk lovers in their place - only the main monk presented a real challenge! 5. Watcher's Keep - Just Plain Awesome! Most Dissapointing: 1. Too Linear - I wish had some more options on what, and how to do things. 2. First Spawnpawn - Just plain dumb, she lasted like 2 seconds, what a joke! No story (until later of course! had no chance to feel anything abnout her - pity, hat , love, or any other emotion!). 3. Too much magical items! I have other thing to say in great dtail - I'll write about them later! Remember, this is just my opinion. This is a great game! GO TOB GO! ------------------ "That didn't hurt!" - Volourn Honourblade after the red dragon breathed on him for 75% of his hp. |
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#2 |
Elite Waterdeep Guard
![]() Join Date: June 2, 2001
Posts: 9
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Hello,
Did it take you some decent game hours or was it kind of short (like Heart of Winter)? - Ben |
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#3 |
Elite Waterdeep Guard
![]() Join Date: June 2, 2001
Posts: 9
|
Whoops, sorry I didn't see your reply to my post.
Did you think Heart of Winter was short? Just curious. - Ben |
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#4 |
Manshoon
![]() Join Date: June 1, 2001
Location: North Bay,Ontario,Canada
Posts: 177
|
Yes. heart of Winter was way to short. Paid $60 for it for 10 hrs. Paid $40 for Throne of Bhaal, and was definetly 40+ hours. heart of winter was fun but just too damn short to be worth that munch. They are making a downloadable dungeon for it though. Free too. WOO HOO! TOB is, no doubt, better IMMHO!
GO DWARVES GO! ------------------ "That didn't hurt!" - Volourn Honourblade after the red dragon breathed on him for 75% of his hp. |
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#5 |
Zhentarim Guard
![]() Join Date: May 29, 2001
Location: harwood, md.
Posts: 381
|
Yea, I finished TOB, and had a blast. Of course i was playing with my great mage party, 5 level 12 warrior/27 mages plus a cleric/thief. SO I was whipping out dragonsbreaths, timestops, spell sequencers, devas/planetars, and many others easy.
And some of the fights were hard, thank god. they get kinda easy after a while. One of the battles of the Seal in Watchers keep was tough, the final villian was a toughie, plus the kronies.. (Damn fallen solar healing everyone), and The statue Baalspawn was a bugger before I figured out her tactics. So some great battles. But with a mage, which I consider the strongest character in the game, its alot of fun. Run into a enemy party invisible, cast a spell sequencer (greater malison/emotion/confusion) followed the next round by a Spell trigger (triple sunfire) PLUS have a chain contingency on so that if they hit you, 3 Wilting Horror spells go off. You can clear a room with 1 guy in a couple rounds LOL. I blasted rooms with this combo so much my computer couldn't handle all my spells blowing everyone up and would slow down SOOO darn much. And If i cast a timestop first, I can throw the sequencer, the spell trigger, then run out of the room and cast a death cloud into it LOL. Try it sometimes, it takes a while to prepare your spells, but when i can clear out a room of demons and fallen solars with 1 guy, its well worth it. I do wish they had a sequencer spell for the clerics, heck mages get a bunch of them, why not the clerics? |
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