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#1 |
Elminster
![]() Join Date: August 27, 2003
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Does anyone know whether Bala's Axe strikes as a magical weapon? I thought that it would penetrate PfMW, but it didn't seem to. Thanks.
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#2 |
Iron Throne Cult
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I don't think it does, not from what the weapon itself says anyway. It doesn't penetrate PfMW, it affects the opponent with Miscast Magic on each successful hit.
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#3 |
Elminster
![]() Join Date: August 27, 2003
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That's what I'm trying to figure out. Its damage is 1D8 - no +. So, it should penetrate PfMW. If it doesn't, then the other enchantments must make it a magical weapon.
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#4 |
Iron Throne Cult
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Wait, I don't understand what you're saying. Are you asking if it has a plus to hit/damage or are you asking if it has magical properties? Just because a weapon is magical doesn't mean it will give you a boon to hit or damage.
[ 05-03-2004, 10:36 AM: Message edited by: Gangrell ] |
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#5 |
Elminster
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Sorry - what I mean is this: I know the Axe inflicts only 1D8 damage (plus miscast magic on the target). The fact that it deals out only 1D8 of damage (without any +'s or elemental damage) should make the Axe capable of getting past PfMW. It should hit as a normal weapon. But, in my experience, it doesn't and I don't know why. I wanted to use the Axe on a magewho had cast PfMW on himself, but I couldn't inflict any damage on him.
Hope this makes sense.
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#6 |
Zhentarim Guard
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I belive that any weapon that has ANY magical properties (no matter if it only inflicts normal damage) is considerd a magical weapon, therefore inable to hit a mage with PfMW cast on himself.
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#7 | |
Iron Throne Cult
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Quote:
[ 05-03-2004, 02:17 PM: Message edited by: Gangrell ] |
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#8 |
Zhentarim Guard
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... when i think about it, there must be a check in the code after a succesfull hit roll whether or not the weapon is a + X. This might be what the PfMW checks for.
Can anyone look up (somehow) what the PfMW spell actually count as "magical weapons"? [ 05-03-2004, 03:18 PM: Message edited by: bjorn ]
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#9 | |
Dracolisk
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Quote:
If it has a bonus to THAC0, it's magical. If it has a bonus to damage, it's magical. (Don't be confused by weapons like Flails, which have a base damage of 1D6+1.) If it has any funky enchantments, such as "Miscast Magic on hit", it's magical. If it has a name (whether unique or something like "Arrow+1"), it's magical. But the most important (indeed, only important) criterion of whether or not a weapon is magical is what it can hit. If it can do damage against a Flesh Golem, the weapon is magical. If it cannot, it is Normal. [ADD:] The above rules are true for all weapons in the original game, but of course mod content can do pretty much anything. For example, I myself designed a weapon called "Moradin's Firebrand," which was an unshaped lump of iron (proficiency: Club) that was stolen right out of Moradin's forge before the Dwarven god had a chance to work it into the helm he was making. Since Moradin never placed any actual enchantments on the iron, it strikes as a Normal weapon, but for some reason the heat of the astral forges has never left it, so it glows red-hot, burning both the wielder and the victim with Magical Fire. Even more curiously, all Dwarves are immune to the effects of this Magic Fire damage. [/ADD] [ 05-03-2004, 04:00 PM: Message edited by: SixOfSpades ]
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#10 |
Elminster
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Aye, 'tis as I suspected then.
Bala's Axe is probably more useful striking as a magical weapon, anyway. But it would have been handy in the specific circumstance in which I was testing it out. Thanks for all the replies. I like the image of a dwarf charging at an enemy brandishing an unshaped lump of iron (kind of a Rock +2 Fire Damage). ![]()
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