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Old 05-12-2003, 07:47 AM   #1
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
With the medium-sized landswap experiment never really starting despite some interest, I've decided to try again, this time with armies which at least start out prefabricated (because I think that's what took up so much time and caused the loss of interest ).

How to play
The game will be played mostly through PMs, with this thread being used by me to give more details on playing, by you for applying and also as central location where rumours can be spread by the generals, and in-game official information by me.
I'd put list of the forces here as well, but since I cannot update these anymore due to the new 30 minute editing limit that's not going to work. I'll whip up a site for those soon.
Information on fighting will use rules much like the ones in the (admittedly confused) posts for the landswap experiment, I'll add what's needed when needed.

Your character's role and abilities
You are the general of a kingdom's forces on the plane of No'ote. You answer to noone but your king or queen. Depending on the ruler's character, you'll be told to parade through the streets, defend the nation, raid the borders, expand the empire, crush a foe or similar. To do this, you have an army which you can order about.
You can go with the king's orders, following them to the letter, or use your own personal interpretation. You could even decide to use your position to usurp the throne, or sell your services to another employer, leaving the realm defenseless. It's a roleplaying game, so you can basically do as you like. Although there may well be consequences, of course...

Because you are the general, and the king or queen is not, you can also advise your monarch on such things as the type of troops to be levied/trained, what land you should take when expanding and the alliances the king should try to forge/what mercenaries to hire to fight a particular foe.
You'll also be able to arrange what troops move where in the realm, what units are deployed where in battle, and what orders those units have. During battle you'll have some limited ability to issue new orders as well.

Your ultimate ability is instant transportation. This allows you to travel between forces and any castles you captured or which are already held by your ruler. You can't go anywhere else, but this means that you'll know the position of all your troops at any moment, can always advise the ruler and can avoid capture (and death) until you've lost your very last unit or castle.

Races
For now, everyone's human. Your troops will be human too. This is to keep things from getting too complicated. You may come across other races later on, and make them a part of your force. The race of the general doesn't matter, as he can't deal any damage nor get killed in a fight. The king made you general, so he won't be affected much by your special charms or lack of them either.

The rumours
If you plan to invade another realm, it helps when you wait for the defenders to go far, far away from your intended target. You can post here to add rumours.
For example, if the will-be defender feels threatend, he or she may post that his nation plans to attack a different neighbour, tricking the agressor into attacking when defenses are firmly in place.
The agressor may post that he's got a small force threatening the far side of a realm, hoping to lure away defenders. He or she may even be telling the truth, and when the threat is discarded as a false rumour, catching the enemy off-guard would provide some serious advantages. Ensuing panic may even mean the main assault goes well too, as defenders run back and forth between the forces.

In addition to this I'll be posting main events as well. These are (almost) always true, as they represent popular belief (this will be influenced somewhat by your own rumours, BTW). Because such word of major battles and royal decrees takes time to spread, they will not be entirely up-to-date when I post them.

Signing up
I'll need a name for your character and a type of army at the very least, you can add names for the kingdom and the king and/or queen too, if you like. Regiments have plain names when we begin, you may change these later.
Types of army basically means you have a pick between 'archer'-heavy, infantry-heavy, cavalry-heavy, light cavalry-heavy or a general, more rounded force.

And finally
I'll post the link to the site with the army types when I have finished building it, although any stats won't say much until after you've fought a few battles with the troops. Recruitment is now open [img]smile.gif[/img]

[ 05-12-2003, 08:04 AM: Message edited by: Legolas ]
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Old 05-13-2003, 04:46 PM   #2
SecretMaster
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I disabled the sig just in case...
anyways, I'm up for this, but I've got a few questions. First off, I'm not exactly sure on how we do the armies. More specifically, what do you mean by Heavy and Light. I may be wrong, but am I right in saying that heavy infrantry would be like warriors with heavy plating and powerful swords, while light infrantry would be warriors that rely on mobility and do hit and run attacks.

Also, can we only have one type of army, like Infrantry-Heavy?

Finally, how in depth will this be. Can my kingdom concentrate more on education and health and spend less on military, can I have ruler who is a cruel and vicious dictator where all hate him?
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Old 05-13-2003, 05:57 PM   #3
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
Okay, good questions.
I'm not allergic to sigs in a thread, although turning them off won't harm anyone. Thought I'd answer that one just in case

For your starting army you've a choice between the five types I mentioned. Bascially, a heavy cavalry army means you'll have relatively many horse-armed warriors with plate armour. These are the chevaliers or cavaliers the medieval french army used, the knights Wallace skewered on his pikes in Braveheart, the Paladins in Age of Empires 2.
For light cavalry, think Mongols. Leather or hide armour, with lighter weapons like spears and shortbows.

Heavy infantry armies don't really excist at the moment, regular infantry armies do, and include a mix of lightly armoured pikemen and decently armoured shortswordsmen (good swords are rare).
This is just the shape of the army you'll have at the beginning. A cavalry army will have infantry to back it up, just like an infantry army will have light cavalry to scout the terrain. It's just a matter of where you place the emphasis.
And yes, light cavalry will be better at hit and run attacks whereas heavy cavalry has the protection to last longer under fire, even if they are not as maneuverable.

Once the game starts you'll have the option to hire more units, train more units and expand the realm allowing you to train its occupants and add those to the force as well. There'll be a random factor there, but you should be able to shape the army you started out with into a force you're completely happy with. By 'advising the ruler' not to spend coin on archers but invest instead in breeding horses and training riders, for example, you can turn your force into a fully mounted one over time.
What army you pick at the beginning does not really matter, although I wanted to allow for some choice at least. Just pick the one you think will work best for you, and you will find out if that is so soon enough.

I'll add details on how to prepare for battle and how to fight when required, no point in boring people with them now


On the depth, I decided the accent should be on the warring. Making alliances, gathering new troops, attacking other players and so on. Which is why you play the general rather than the king.
You could perhaps persuade him (or her if you prefer a queen) to spend less on military, but unless your neighbours do the same that'll just make you a better target for invasion.
As DM, I'll play all the kings myself so I can make sure there's plenty happening for everyone. Kings give you orders (objectives), share their concerns (tell you what's going on in the realm and what your options are) and are always open to 'advice'(your choices will always go). You are basically the unofficial ruler on all things military. The monarch will take care of all the other details.


A brief and later more detailed overview of the armies, nations etc. will show up here as soon as the site is up. I apologise in advance for any popups you may get.
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Old 05-13-2003, 08:10 PM   #4
SecretMaster
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Ok, the Light and Heavy stuff is just how I pictured it. Luckily, I do know a lot about history and warfare so I have a general idea of weapons and stuff, which will help me.

Anyways, here is my Kingdom.

Kingdom Name-Waterdale

Important People:
Sir Arugund of Meitzer: Sir Arugund of Meitzer is the present king of Waterdale. He is an honest man who sticks to his word. He has grown up in a local monastery run by Paladins and Priests. He has grown up by the sword, doing what is right for the world. When he was 18, he went to a college that was beyond standards. There he learned the art of trade. Sir Arugund is a man who hates to shed blood, but recent events have forced him into an uncomfortable posistion. He has been called emotionly weak, and light heart because of his delayed responses to attacks on his lands, and regretfullness on an attack he has made.

Post later, dinner
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Old 05-13-2003, 08:54 PM   #5
SecretMaster
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OOC> Well thats just perfect, i happened to eat so long that my time to edit has elasped. I just copied and pasted, and added.

Ok, the Light and Heavy stuff is just how I pictured it. Luckily, I do know a lot about history and warfare so I have a general idea of weapons and stuff, which will help me.

Anyways, here is my Kingdom.

Kingdom Name-Waterdale

Important People:
Sir Arugund of Meitzer: Sir Arugund of Meitzer is the present king of Waterdale. He is an honest man who sticks to his word. He has grown up in a local monastery run by Paladins and Priests. He has grown up by the sword, doing what is right for the world. When he was 18, he went to a college that was beyond standards. There he learned the art of trade. Sir Arugund is a man who hates to shed blood, but recent events have forced him into an uncomfortable posistion. He has been called emotionly weak, and light heart because of his delayed responses to attacks on his lands, and regretfullness on attacks he has made.

Post later, dinner... Back, mmm porkchops

General Bertrand: General Bertrand (me) is the current head general on Waterdale lands. A brilliant strategist, he is the one who has devised many plans to obtain many key mines and areas that could prove extremely useful when wartime rolls around. Bertrand is very ambitious, and when any oppurtunity arises, he grabs his. Bertrand is no fool, and should not be taken lightly.
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Old 05-14-2003, 09:24 AM   #6
Calaethis Dragonsbane
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Join Date: May 29, 2002
Location: Somewhere in between
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Tsk, only humans? Bah, I'm dissapointed! [img]tongue.gif[/img] talk to you over msn.
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Old 05-14-2003, 09:15 PM   #7
SecretMaster
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Quote:
Originally posted by Calaethis Dragonsbane:
Tsk, only humans? Bah, I'm dissapointed! [img]tongue.gif[/img] talk to you over msn.
Well, he'll probably do that later. Remember, if you include other races, the technicalities are a b*tch and a half.
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Old 05-15-2003, 02:54 AM   #8
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
That, and if I gave cous elves, he'd be too afraid of losing a single one of them I'd never get him to fight a battle. If I got him dwarves, he'd 'mutter darkly', tell them to shave their beards off and be slain in the ensuing brawl
No, you'll come across other races soon enough, and either ignore them, make them hate you or forge an alliance so you can include their troops in your army. Perhaps you can even abandon your king later on in favour of fighting for a race you've worked with for a longer period of time.
But at the start, it's just a bunch of humans. I'd get lost in extra rules (those shapeshifters were a nightmare) if it were otherwise.
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Old 05-15-2003, 08:37 PM   #9
SecretMaster
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Other races eh? This oughta be good. And is it safe to assume that ability scores do not come into play. All our men will have the same str and stuff.

[ 05-15-2003, 08:38 PM: Message edited by: SecretMaster ]
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Old 05-15-2003, 10:55 PM   #10
Calaethis Dragonsbane
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Join Date: May 29, 2002
Location: Somewhere in between
Age: 40
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Quote:
Originally posted by Legolas:
That, and if I gave cous elves, he'd be too afraid of losing a single one of them I'd never get him to fight a battle. If I got him dwarves, he'd 'mutter darkly', tell them to shave their beards off and be slain in the ensuing brawl
No, you'll come across other races soon enough, and either ignore them, make them hate you or forge an alliance so you can include their troops in your army. Perhaps you can even abandon your king later on in favour of fighting for a race you've worked with for a longer period of time.
But at the start, it's just a bunch of humans. I'd get lost in extra rules (those shapeshifters were a nightmare) if it were otherwise.
tsk, and whats wrong with having dwarves shave their smelly beards and take a bath once in a while? [img]tongue.gif[/img] [img]tongue.gif[/img] [img]tongue.gif[/img] [img]graemlins/firedevil.gif[/img] And as for being too afraid to lose elves [img]graemlins/idontagreeatall.gif[/img] I'd send them out.. probably with more clerics loaded with raise dead spells (assuming there is magic) then actual warriors... now.. what was this about defecting? [img]tongue.gif[/img]
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