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Old 04-01-2003, 10:21 PM   #6
Jimbo
The Magister
 

Join Date: March 10, 2001
Location: Brazil, IN USA
Age: 55
Posts: 126
1)Should i go with 10/10, or somthing different

I'm going to see if I can't dig up a rogue FAQ that had some great info on what levels to take and how many and why. Rogues are great multi-classing and going with say 7,9,11,13 is usually the level of rogues that people shoot for.

What type of rogue/fighter are you building is what you should think about first. Are you going for the sneak attack type, the fighter with traps and lockpick, duel-weld, etc. Then think about what race you want to be. You could make any race work, but there are some that are easier to play.

Going with the odd numbers in levels above usually get the most bang for level, as you will gain more sneak attack damage and more points to spread around.

2)What weapons should i use, i will always keep a bow, but what for melee.

You could use only a bow if you want, and that is a neat play style, but it works better with a rogue/wizard instead of rogue/fighter. It can be done with rogue/fighter but a lot more powerful and easier with the wizard as a second class. Elves rock in this, then human, then halflings.

If you're going for sneak attacking and lots of damage, the dwarf or human with a big 2handed weapon is awesome.

3)pretaining to 2, should i dual weild, if so, what in the off hand?

Short sword is nice, especially if you have a pierce or bludgeon if main hand, so as to mix up damage (but not necessary). Short swords are great for the official campaing where you can get decent ones pretty quick.

If you have to have the best damage, then going with Bastard sword or Katana in main hand (1d10 critical 19-20x2) and short sword, hand axe or mace (all 1d6, short sword better chance to critical, but mace and hand axe critical for more damage). Kukri is an awesom critical chance but not as much damage, and a nice choice since it is tiny in size. It comes back to what style you want, do you want really big criticals or more medium sized criticals more often?

Don't forget the options of the two-handed double weapons, that can help if you don't want to waste points in two diffrent weapons.

4)What race should i be, i was thinking Half-elf, Human, or Elf?

Elf if you want wizardry and great detect and hide. Long bow is a plus! Wimpy at times till later on in levels.

Humans are great for fighting, big hitting, and being able to do lots of things.

Half-elves while sounding good don't gain enought to warrant taking, either play the human or elf if you are getting down to the splitting hairs. You can make them work, but the bonus from being a half-elf doesn't make up for what they give up from the parent races.

Halfling is another fun one, just keep in mind you can't use all the weapons that larger races can and that some of the feats won't work as good for you (knockdown, disarm, etc.).

Dwarfs make great fighter rogues, but can be a challenge if charisma is important, if not they make a great sneak attacker that can stick around to open up some whoop-ass on anyone still standing

5)what should my stats be?

Depends on your server. PvP servers generally don't allow disarm so going high intel isn't needed. Some of the servers need charisma so you might want at least 10 starting in that if possible.

Depends on your build too:
Fighter/rogue:
15str/12dex/15Con/14intel/8wis/10char is what I'm using on the offical campaing with the game. That will allow my fighter to disarm any trap (high intel), have my +1 dex bonus (since I'll be in plate) and if needed I can boost my dex up higher to pick locks. I'm using a 2handed sword and wearing plate. I like to set traps and lure critters into them and then beat the heck out of them. I can also use almost all the itmes I find and can complete almost all of the side quests (all but the magic-user ones).

If you want to do all of the quests in the game then a Rogue/Wizard Elf is pretty fun.

http://www.pk-hq.com/community/showt...threadid=53276

That has a good write up to give you some ideas, it isn't the end all about rogues, but it can get you thinking on what you want to do [img]smile.gif[/img]
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