Actually... Mass Raise Dead is a redundant spell. If that many people in your party are dead... what are the odds of Jaheira being the survivor?
Rod of Resurrection and/or Harper's Call are more than sufficient for all your resurrecting needs.
Globe of Blades is a wicked spell if you use Jaheira to fight in melee.
I personally feel Aura of Flaming Death is over-rated, but some swear by it. Your call.
Summon Deva is kinda wasted on Jaheira when you can have
Greater Elemental Summoning. Chan alone can kick some serious booty.
Implosion is a very evil spell. It ignores Magic Resistance and does 10d10 Fire + 10d10 Crushing Damage( not 2d10 as the manual states). Have some of these to deal with pesky creatures.
Storm of Vengence is quite a good spell to disrupt enemy spellcasters since it deals so many different types of damage over a period of time.
If you use Improved Haste on Jaheira, you will never need Whirlwind or Greater Whirlwind.
Critical Hit is not critical. [img]tongue.gif[/img]
Smite is fun, fun, fun and VERY evil against Bosses. A Smite against a wall followed by 2 rounds of beatings usually result in a dead Boss, or at least a very dazed one.
Hardiness is redundant since you have Ironskins. Do not pick.
Greater Deathblow is so powerful as to be almost game-breaking. Fancy instant-killing Beholders and Mind Flayers? Thought so.