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Old 06-09-2003, 11:06 AM   #5
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Actually... Mass Raise Dead is a redundant spell. If that many people in your party are dead... what are the odds of Jaheira being the survivor? Rod of Resurrection and/or Harper's Call are more than sufficient for all your resurrecting needs.

Globe of Blades is a wicked spell if you use Jaheira to fight in melee.

I personally feel Aura of Flaming Death is over-rated, but some swear by it. Your call.

Summon Deva is kinda wasted on Jaheira when you can have Greater Elemental Summoning. Chan alone can kick some serious booty.

Implosion is a very evil spell. It ignores Magic Resistance and does 10d10 Fire + 10d10 Crushing Damage( not 2d10 as the manual states). Have some of these to deal with pesky creatures.

Storm of Vengence is quite a good spell to disrupt enemy spellcasters since it deals so many different types of damage over a period of time.

If you use Improved Haste on Jaheira, you will never need Whirlwind or Greater Whirlwind.

Critical Hit is not critical. [img]tongue.gif[/img]

Smite is fun, fun, fun and VERY evil against Bosses. A Smite against a wall followed by 2 rounds of beatings usually result in a dead Boss, or at least a very dazed one.

Hardiness is redundant since you have Ironskins. Do not pick.

Greater Deathblow is so powerful as to be almost game-breaking. Fancy instant-killing Beholders and Mind Flayers? Thought so.
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