Greetings all,
I have a couple of questions about armour class. I have noticed that as well as the base armour class provided by a particular armour, there is also a modifier that adjusts the AC as follows for the different weapon types:
Leather, 0 slashing, +2 piercing, 0 bludgeoning (AC8)
Studded Leather, -2 slashing, -1 piercing, 0 bludgeoning (AC7)
Chain mail, -2 slashing, 0 piercing, +2 bludgeoning (AC5)
Splint mail, 0 slashing, -1 piercing, -2 bludgeoning (AC4)
Plate Mail, -3 slashing, 0 piercing, 0 bludgeoning (AC 3)
Full Plate Mail, -4 slashing, -3 piercing, 0 bludgeoning (AC 1)
May I assume that these modifiers apply to both to hit AND damage bonuses?
Does this mean that a suit of chain mail provides better protection against slashing weapons than splint mail (despite splint mail being lower lower AC?)
Also, do these stats mean that a suit of say gorgon plate +4, provides less protection against say piercing weapons than say a suit of unenchanted full plate?
If a fighter, wearing full plate, has an AC of -6, does this mean that an opponent would need to roll -10 when wielding a long/bastard/2-handed sword in order to hit this opponent.
Speak your mind........................(as Jaheria would say)
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