Thread: number of traps
View Single Post
Old 11-27-2001, 03:24 AM   #6
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
ToB Spoiler
~
~
~
~
~
~
~
~
There are three different types of Special Ability Traps.

Spike Trap: The most popular, attacks one target and deals 20D6 damage.

Exploding Trap: Like it says, it explodes like a fireball and deals 10D6 fire damage to all targets in its area of effect, targets must also make a saving throw or be knocked unconsicious.

Time Stop Trap: When triggered, a mini Time Stop occurs for the Thief/Bard for 10 seconds, this is very good for multiclassed Fighter-Thieves, Thief-Mages, etc... because they can do a lot of things in 10 seconds. Not so good for pure Thieves, because they usually only have 1-3 attacks per round.
Dundee Slaytern is offline