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Old 05-20-2004, 07:09 PM   #2
Cienden
Manshoon
 

Join Date: October 30, 2003
Location: Washington, United States
Age: 42
Posts: 237
Polygonal modelling is the name of the game. Mainly because of constraints set by the developers and hardware limits although that is being pushed along at a rapid rate. Just look at things like ATI's TrueForm feature in their newer cards. Never really noticed any that use NURBS before, but it's entirely possible depending on what you are doing and how efficient you are.
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