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Old 02-05-2002, 04:21 PM   #87
Jem
Zhentarim Guard
 

Join Date: January 28, 2002
Location: Dallas, Texas
Posts: 347
I figured a good way to get this to a place where people would see it is to post it in the Wizardry tips section. This has to do with merging items using Alchemy or Engineering. Here is the list along with the level of skill needed and some other tips I've discovered while playing the game.

Merging Combos dependent on Alchemy Skill:
- Guardian Angel = Light Heal + Bless (L15)
- Heavy Heal Pot. = Light Heal + Med. Heal (L15)
- Pickmeup Pot. = Mod. Heal + Mod. Stamina (L20)
- Acid Bomb = Stink Bomb + Boom Bomb (L20)
- Cure Poison Pot. = Light Heal + Poison Reduction (L30)
- Cure Disease Pot. = Heavy Heal + Cure LightCondition (L40)
- Restoration Pot. = Heavy Heal + Heavy Stamina (L50)
- Renewal Pot. = Heavy Heal + Cure Disease (L50)
- Pandemonium Pdr. = Flash Powder + Sneeze Powder (L50)
- Skeleton Pdr. = Dessication Dust + Concussion Powder (L75)
- Resurrection Pdr. = Magic Nectar + Renewal Pot (L85)
- Canned Elemental = Fire Bomb + Ice Bomb (L95)

Merging Combos dependent on Engineering Skill:
- Doubleshot Xbow = Lt Xbow + Lt. Xbow (L35)
- Tripleshot Xbow = Doubleshot Xbow + Lt. Xbow (L70)
- Doublestrike Dagger = Dagger + Dagger(currrently bugged)

It's always better to identify the items if you can because if you do then shopkeepers will pay you more. For example: If you identify Pandemonium Powder you will get something like 3000/item while if you sell it unidentified you only get about 600-700/item.

Besides, it gives your Mental spellcaster a chance to boost that realm by casting the Identify spell a few times.

Also - it takes longer but if you merge one potion at a time instead of 4 flash + 4 sneeze (for example) at the same time, your Alchemy specialist will increase his chances of increasing his Alchemy skill. Then you can merge the unidentified potions together (as long as they are the same type) so you only have to cast one identify spell per 5 items.
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Jem :kitty1:
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