Thread: voices?
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Old 05-11-2000, 10:07 AM   #2
Moggl
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Nolem: Here's how to do it:

1, Either record your own voice 'n' verbals or pick wave files to be put in the game.
2, you need some program to adjust the sound quality to 22,000 Hz, 16bit mono to be able to use them in the game. (If you have a modern sound board, there should be something like 'wave studio' in the package).
3, Please refer to the BG/TOTSC readme for details on naming the individual files. (NOLEMa.wav, NOLEMb.wav, NOLEMc.wav, etc will create a sounds profile called NOLEM which you can choose from within the game or when creating a character.)

Example: for use with a bard, I took short pieces from a song I like and put them in the sounds directory. Works fine.
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