Thread: new kit contest
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Old 11-01-2001, 03:00 PM   #34
Thoth - Egyptian God of Wisdom

Join Date: August 16, 2001
Location: UK
Posts: 2,891
Okay, here comes my Ghost character (AGAIN). Still a very very VERY rough draft


Ghosts are the spirits of people who had such a strong will that after death they were able to remain in this world, even keep a body. However, their body is not solid, more like mist. They must rest very often or else it collapses.

Stats Min: 17 wisdom (a ghost must have a very strong will)
14 dexterity (a ghost is agile and quick)
Stats Max: 12 strength, 12 constitution (this is a GHOST, okay?)

Can Stealth like a Thief, gets 10 points in Stealth per level (?)
Innate abilities:
All people fighting within sight of the ghost must save vs ? or get -1 to hit.
Invisibility, Horror, Shadow Summoning, Stun, Sleep, Immunity to physical attacks
All physical attacks have a 10% (?) chance of doing no damage, this improves by 1% per level. A Ghost has 10% magic resistance.

A ghost may not use ranged weapons, it may only use daggers, short swords and ? It may only wear up to studded leather armor
!! When wearing ANYTHING/using weapons, a Ghost must roll every few rounds as to whether the item falls onto the ground. This is dependent on the weight of the item (a ring has less chance of falling than an armor)

A Ghost has + to speed and - to AC
Every attack has a chance to (level-dependent) cause panic, stun, sleep, cause ? damage.

Every attack does half damage, later a quarter.
A ghost has a severe minus to HP. It regenerates, but Heal spells do not work on it. Potions maybe.
A ghost must rest far more often than normal characters, depending on how much it is carrying. If it does not rest when it is tired, it falls apart into a cloud of mist.

Feel free to change, use or discard as you wish!


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[This message has been edited by Kaz (edited 11-01-2001).]
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