OK, thanks for confirming my suspicions. "Guard" function will more than do...
Now if only I could remap the keys for selecting party members ('=' for "all" is so damn far from left hand)... Actually, what I really wish IWD had was more C&C style party selection, where you can assign the number keys to user-defined subsets of the party (e.g., "1" for tanks, "2" for archers, "3" for 1 tank and a thief, etc.)... oh well, maybe one day someone will write the perfect RPG... [img]smile.gif[/img]
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