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Old 12-15-2001, 05:53 PM   #5
LennonCook
Jack Burton
 

Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 37
Posts: 5,452
quote:
Originally posted by Mitro Jellywadder:


I haven't checked the description in the game but in AD&D the spell which it is (supposed) to be based on, is quite handy.

Range:0
Components:V (verbal)
Duration:Instantaneous
Casting Time:1 (awesome)
Area of Effect:The caster
Saving Throw:None

By means of a dimension door spell, the wizard instantly transfers himself up to 30 yards distance per level of experience. This special form of teleportation allows for no error, and the wizard always arrives at exactly the spot desired-whether by simply visualizing the area (within spell transfer distance, of course) or by stating direction such as, "300 yards straight downward," or, "upward to the northwest, 45 degree angle, 420 yards." If the wizard arrives in a place that is already occupied by a solid body, he remains trapped in the Astral Plane. If distances are stated and the spellcaster arrives with no support below his feet(i.e., in mid-air), falling and damage result unless further magical means are employed. All that the wizard wears or carries, subject to a maximum weight equal to 500 pounds of nonliving mater, or half that amount of living matter, is transferred with the spellcaster. Recovery from use of a dimension door spell requires one round.


This spell would be an awesome addition to BGII if you were allowed to use it to the proper description. If it merely makes you invisible, that is a waste of another spell.



U cant us ethis in BG2 because it is to hig a level spell- its at least level 10 i think..
These [eople are talking about shadow door, a level 4 spell which creates a door which u appear to walk though, you are then under improved INvisability.
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