Ah, I like the idea of playing a half-ogre Cerek. That's quite cool, as they're not *too* strong and still capable of intelligent thought, which your average ogre isn't dependable for [img]smile.gif[/img]
I frequently used Half Ogre bands as NPCs that could be persuaded into helping out PCs who were between a rock and a hard place. Of course 12 half-ogre mercenaries really cost them