Quote:
Originally posted by Kaleban:
It is an awesome staff for a spellcaster.
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Unfortunately, it seems very munchkin. I mean, put it in your mage/sorcerors weapon slot, and any time you hit the F2/3 key, you become invisible and protected from evil. With the cloak of non-detection, the only threat in the game are from monsters like shadow beasts which can see invisible.
Problem is, now that I know how to acquire it, I've reached a dilemma. Do I purposefully ignore its availability and handicap my spellcaster (I've actually tried soloing with a couple types, and the Staff seems so cheesy) intentionally, or embrace its power and munchkinize? I find it hard to believe that with a Staff of Cloudkill, one scroll of both Protection from Magic and Undead, you can kill a beholder, Lich, Vampire, high-level mage, and a powerful fighter and obtain the most useful item in the game!
What are your thoughts on this subject? Was its inclusion a bad idea? I mean, the Bladesinger Chain doesn't come until nearly the very end of the game, so I am just wondering if perhaps the Staff being made available right at the start (I can usually acquire it by the 8th day of game time) is poor balancing?
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I've actually never used it myself. I am really dipping into
the spellcasting side of the game now. Not quite solo, taking
a fighter (V.S.) and sorcerer through. I plan on cheesing out
the rest of the way..
As soon as I get my hands
on it, I might drop the fighter and try to continue solo.
I just saved up and bought the Robe of Vecna. That's almost
unfair.