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Old 11-05-2001, 12:04 PM   #14
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
quote:
Originally posted by Tim Tam:
I could have sworn sequencers and contingencies used to only let you have 1 each, regardless of the type. I checked it out though and Dundee is right, I dont know whether it is because of ToB or a patch along the way, or maybe my memory playing tricks on me. This of course changes everything. Ill have to take every sequencer now, but Im still not taking Contingency.

It has been that way since the beginning, I should know, since my very first character was a Sorcerer, not to mention I had other Mages in my party.

I thought GoI only stopped damage spells, if it prevents Secret Word as well then Ill have to remove it from my picks and waste another spell remover to rid enemy mages Spell Shields. Emotion can have a go instead.

GoI stops all level 1-4 spells from touching the Mage( provided they are directed at the Mage, area of effect spells can still affect the Mage), Breach can get rid of Spell Shields by the way, I am going to use Khelben's Warding Whip.

I dont use Wizard Eye for a scout so much as to allow me to see what my Projected Image is doing as I cant move when I cast that. It's pretty good cannon fodder too.

Why not send in your invisible Sorcerer, then cast Project Image, then get the PI double to cast Mislead? All three of you will be invisible.

I forgot all about Prot from Magic Energy before, it lets me cast my skull traps right on top of myself without fear of damage and has a nice duration too. Still no need for Sunfire. Ill get ProtME over Mislead, which is useless when you have Staff of Magi, unless you cheese it.

You can have undispellable invisibility if you, as you say, cheese Mislead. PfME is a great spell, but Cloak of Mirroring will protect you from all spells directed at you( except your own traps of course). I intend to use Skull Trap as a... well... trap.

It just doesnt feel right to play without Breach [img]smile.gif[/img] I prefer my skellies to be able to hit mages, dragons and liches without waiting 4 rounds or more while being beat down.

4 rounds ain't thatttt long.

Im getting Spellstrike now, so no need for Pierce Shield. Im taking your advice re the spell Wish, but it had better give me good options when I need them.

Chances are, you will need to reload often. Stock up on Potions of Insight unless you have 18 WIS already. Given a choice, I would not choose Wish either, but the last battle in ToB gives no choice but for you to take this spell. One of the reasons why I think they should have done it differently.

I use the Freedom and Imprisonment combo in a party. Its quite useful to be able to ignore the strongest enemy until everyone else has been taken care of and you can then rest or prepare properly. Many tough critters arent so tough when you can fight them solo on your terms.

Why not just Time Stop + Improved Alacrity and exterminate everybody? [img]tongue.gif[/img] Only two bosses in the whole game are immuned to Time Stop.


[ 11-05-2001: Message edited by: Dundee Slaytern ]

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