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Old 11-26-2001, 04:10 AM   #1
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Vampire
 

Join Date: April 28, 2001
Location: Cambridge
Age: 40
Posts: 3,877
Since Memmy is obviously as bored as I am, I will interests you with info on Golems:

FLESH (large Construct)

Hit Dice: 9d10
Initiative: -1(dex)
Speed: 30ft (can't run)
AC: 18 (-1 size, -1 dex, +10 natrual)
Attacks: 2 Slam +10 melee
Damage: 2d8+5
Face/Reach: 5x5ft/10ft
Special Attack: Beserk
Special Qualities: Construct, Magic Immunity, Damage Reduction 15/+1
Saves: Fort+3, Ref+2, Will+3,
Abilities: Str21, Dex9, ConN/A, IntN/A, Wis11, Cha1
Climate/Terrain, Any Land and underground
Organization: Solitary or gang (2-4)
Challenge Rating: 7
Treasure: none
Alignment: Neutral
Advancement: 10-18HD, 19-27HD (huge)

A flesh Golem is a ghoulish collection of stolen body parts stitched together into a single composite form. It stands 8ft tall and weighs some 500pounds. It's skin is sickly green or yellow of partially decayed flesh. It smells of freshly dug earth and dead flesh. No animal is willing to track the golem and it moves as if not in it's own will. It can not speak save hourse mumbles. It wears whatever clothing given and carries no weapons.
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<b>ʆë®Ñï†Ý \'s Avariel<br /></b><br />Creator and Mithril Protector of the ALSB Clan <br /> [img]\"http://www.wizardrealm.com/images/avatar.gif\" alt=\" - \" />
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