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Old 05-26-2002, 05:19 AM   #10
Steve McDonald
The Magister
 

Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
Is it possible to chain to different events if the party loses? This was a big problem in unlimted adventures. What I'd like to be able to do is have an arena where you fight, and if you win you get a reward (say you get to meet the mayor who gives you his quest, or you get a quest item that tells the game you'll be fighting a tougher opponent next time you go to the arena). If you lose you will wake up with a headache in the town prison. Can you make chain options following a combat event dependent on "party wins", "party loses" and "party flees". Also, would it be possible to differentiate between "party flees" and "party was charmed"? - that really used to annoy me in the gold box games.
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