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Old 05-30-2001, 10:56 AM   #4
Azred
Drow Priestess
 

Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
I tried working with that problem about 3 weeks ago. All traps are run from scripts. I made a mage spell that found traps and gave a temporary remove traps skill of 90%, but it would have been useful only to dual- or multi-classed mage/thief. The biggest problem was that I couldn't enable/display the "detecting traps" button; the closest I could approach would have been to create a new script which gave the mage the modal state of "detect traps" and then the action of remove traps. In the long run, I might give that spell to mage/thief, but not now.

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An intelligent mind is the key to the universe.

The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*....
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