ID 2 - New Venture Help Plse!
Hi,
Did ID 2/3 years back and although did it okay there was still a few things i didn't get. Now going to start ID2 and play in Heart of Fury mode so would like a better understanding.
Just a few questions so any help would be great but firstly my likely party (probably predictable) may be
Human - Monk (leader)
Deep Gnome - Ill Sp Wizard
Wild Elf - Sorcerer
Half Orc - Barbarian
Human - Cleric
S/heart Halfling - Rogue
Just want a bit of a fun and an interesting party so any comments are welcome.
My questions:
1. What is most important for Wizards and Socerers to be most effective ie. intelligence and/or wisdom etc.
2. are there restrictions on certain classes multiclassing ie. was thinking about the following as want another fighter to use a crossbow
ie. rogue > rogue/ fighter
sorcerer > sorcerer / fighter
cleric > cleric / wizard
3. also if a sorcerer m/classes into a fighter can he start wearing armour (would that affect any spells being cast) and use an axe, sword, crossbow etc.
I just don't quite understand the whole multiclassing thing. I definitely want to have a crack at it but it seems like cheating a bit as you get 2 for 1.
Any help would be great. Thanks
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