Quote:
Originally posted by Witchdoctor:
Concentration is another important skill for spell casters since it modifies spell failure vs success. Anything that enhances the chance of success of your spells is important. I like to keep this maxed. There is a -4 penalty to spell success rolls if your are in or near melee combat and concentration helps this. Taking the combat casting feat eliminates the melee penalty for spell success. I would take it even though you will be avoiding any melee combat. That is what henchmen, summoned creatures and some familiars like the panther are for.
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There is this defensive casting mode in the game which rolls to see if you can concentrate without losing the spell, with the gain of avoiding all attacks of opportunity. The sad thing is, it works buggy as hell, just as the rest of the temporary stuff buttons(ie. power attack, expertise, why couldn't they make these toggleable...
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