Quote:
Originally posted by Nerull:
I think I will install the kits for the next run, especially since I'll be playing an evil Necromancer with a party. Some of them made sense, others were kind of iffy.
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Why did they nerf Khalid? Took away his two slots in bows to give him 2 slots in dual-wielding? In a game where missile weapons rule? I ended up using Shadowkeeper to edit this off.
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Maybe because the Khalid/Jaheira combo is actually much stronger than many people used to take it to be? So they toned Khalid down a bit? I don't know if many of you will disagree with me or what, but I found Khalid to be one of the 'better' NPCs in the game.
Also, Khalid is a pure out fighter. With the kits, maybe they tried to make it more like 'ranged weapons for archers and rangers' type and 'sword for straight out fighters.' Who knows?