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Old 11-20-2001, 08:18 AM   #5
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 43
Posts: 1,088
Cheers for the replies,

I'm wanting to know because I want my solo archer to hit not only as fast as possible but as *hard* as possible. I've already got her to deal between 15-21 damage per hit, attacking 5 times per round and shes on level 19. She's using the Strong Arm bow from the adventurers mart (requires 19 STR) because this is the only bow in SoA + ToB which hits for +3 damage (this is the max damage provided by any long bow, short bow and comp long bow). Heartseeker only hits for +2, and to hit bonuses really ins't an issue for high level archers. I'm wanting max damage bonuses which is why this bow is staying with me as my primary weapon [img]smile.gif[/img] . I started a game with a quickly generated elven archer and gave her 15 STR (no dmg bonus). Using shadow keeper, I raised the strength to 25 (14 dmg bonus), and using a composite long bow, they both hit within the same damage range. It doesn't look like there is any way to make archers hit harder.

Another question. The gauntlets of weapon skill lower the THAC0 for melee *and* ranged attacks (which is why I prefer using them to the bracers of archery). When I finally get hold of the gauntlets of expertise or extradorianry specialisation, will the +2 damage be applied to missile weapons. If the THAC0 bonus applies, when surely the damage bonus will. It will be cool is is does.

Hey Dundee,
I read in a post of yours that you were concerned about taking on the Ravager in ToB with a solo archer, as you need +4 weapons to hit and can only get +3 arrows. Yes the sling of Everard is a good work around, but a level 13 archer get 2 melee attacks per round. Using the gauntlets of extraordinairy(sp) specialisation and boots of speed means they can make 3 melee attacks per round (4 if you dual wield which you can still effectively do with an archer). This is a little more acceptable as it's the most attacks any ranger/paladin could make anyway. In fact, all you're losing now in melee combat is +2 damage and +1 to hit which hardly matters at higher levels. Then, greater whirlwinds will save the day. I for one am now looking forward to this battle. [img]smile.gif[/img]

[ 11-20-2001: Message edited by: Jim ]

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