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Old 11-09-2001, 12:13 PM   #1
Russ
Manshoon
 

Join Date: November 9, 2001
Location: Texas, baby!
Posts: 163
I am cruising through Chapter 2, doing all manner of side quests (just a smidge too weak to drop a certain infamous beastie, we get him to near death every time, and then we fall apart), and have just finished the Planar Sphere quest. Valygar is less than satisfying in terms of interaction with the other characters, though his skills are fairly useful in the party (Party otherwise consists of ftr/mag/thf -- thieving skills specialized to locks, traps and illusions, minsc,jaheira, aerie, mazzy). I am shortly to dive into the sewers to go after the eyeless and haer'd. quest, and am therefore curious: any suggestions on who to bring into the party? I have not yet done the trademeet quests, but have already adventured with Cernd and would prefer keeping him out for now.

Although I recruit for necessary skills in the party, I'm not a power gamer of any stripe, so what +50 Items of Death(tm) I can give them is pretty irrelevant . I have Minsc tanking, Jaheira healing and occasionally stepping in, while Aerie and Mazzy provide fire support. We are a ranged, tactically-oriented party with an emphasis on focused missile fire where possible (the main character being a fighter, we're organized according to how a fighter thinks). Valygar's role has been essentially to provide missile fire and pro-active flank defense for the party.

In terms of skills provided, therefore, both seem pretty compatible with the basic makeup of the party, and I'll be right there in the sewers where I can pick up either one w/o sacrificing the "what are we doing now" quotient. Are there personality issues that are more interesting one with the other, or some other issues that would militate strongly towards one or the other?

tnx.
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