Thread: Replay Value
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Old 04-01-2010, 09:30 PM   #47
Dr.Pick
Zhentarim Guard
 

Join Date: May 9, 2001
Location: Schenectady, New York
Posts: 310
Shocked Re: Replay Value

Yes, they might just as well have been able to do it that way, but I didn't take any chances. I switched characters right before he stopped talking so he wouldn't walk away, and have them chasing after him like that blasted Toad, Mekdawa.

I have the keyboard controls reset more like the industry standard- wasd, so if I try to chase while in conversation, they don't move, instead I get, "wwwwwwwwwwwwww" DOH!! I have to switch out of talk mode to move and then try to switch back before the NPC wanders off again. Terribly annoying.

Well, now they are poised to off that Griffon that's in the way before you get to the Stout Mines.

+Dr.Pick
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